It doesn't need any improvements. The only thing I think should be fixed is absorb spells not stacking with cruor buffs. Please tell me what this job is lacking
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It doesn't need any improvements. The only thing I think should be fixed is absorb spells not stacking with cruor buffs. Please tell me what this job is lacking
An intelligent player base?
I'm just saying, DRK is still the best ZERG job there is. Fully buffed it can reach the 80% delay reduction cap. If you don't have a Caladbolg, get one that thing is sex. Last Resort+Souleater+SA+Tocleaver for 8k and Lv. 3 aftermath. {Blood Weapon} {Good Night}
Not only that /mnk is my new favorite thing when it comes to fighting reg mobs or lower tier NMs. RR GH MC. Throw up dread spikes and you can kill exp mobs faster than any other job(without rubying) and never need healing.
ZERGing needs to stay in 2009.
Being defined by 1 minute of game-play is fundamentally, and mechanically retarded.
Have you ever been to Abyssea? Thats all that place is. Stagger>Kill
There is a reason the term "loldrk" has existed and still does exist. The answer is in this thread, hidden in plain sight.
It seems pretty obvious to me.
A bit back on topic, what's wrong with the job is we got Tactical Parry.
It's better than not having Tactical Parry.. lol
Maybe but is also saying "YOU SHOULD PULL HAAET SO YOU CAN GET TAHT EXTRA TPZ", or that we should be soloing.
Really though, it was a joke XP
I'd rather them delete Tactical Parry, tired of it looking all smug and happy in my JT window.
considering the fact until recently with the last resort update we've been struggling to keep up with other dd's I'd say there is a problem. Since the update tho things have worked out much better for us but the point on this matter is this, DRK is supposed to be able to hit the top tier of damage and exceed other jobs when going all out and often killing themselves in the process. The real point is this, a really well built drk can be out performed by a gimp war and a decent war can outperform a decked out drk, so if you ask me there is a serious imbalance issue that needs to be resolved. The last resort update was a groundbreaking introduction into bringing drk back to the world it belongs and the souleater update was also very helpful but our biggest problems still lie in 2 areas. First we got all this mp and not much to do with it, second we got a nice update to souleater and guillotine is our only decent ws to use with it. There you have the 2 most important issues, the first can be fixed by adding more absorb spells and removing lame decay and making them stack with cruor buffs like everyother stat related buff, and the other well its less simple but I like the idea of making souleater do 10 x damage multiplier for % hp damage/consumed, it would make for some epic torcleavers. If we can solve these 2 issues then I'd agree with your post OP, but until then Imma have to disagree.
/mnk does what exactly?
Give DRK the spell Doom.. The end.
I don't have any trouble competing with other DD's though. With Souleater and Last Resort up I out-parse everyone in alliance, including WAR with Ukon, in damage from melee swings alone, and I finish with overall dmg about equal to WAR with Ukon.
Yes, DRK has a lot of useless magic, what else is new? lol I did say i would like to see the issue with Absorb spells not stacking with cruor buffs resolved.
And not any good weaponskills? Guillotine is a decent weaponskill. Will it get numbers as high as Raging Rush inside abyssea? No. Should you be destroying WAR in overall DPS? Yes. Last Resort is a 25% speed increase for 3 minutes, which is nuts. We get one of the nicest non-emp weapons there is, Twilight Scythe. It has its own dmg type making it not only strong but versatile.
And /mnk for Counterstance. XD With Gnarled Horn and Counterstance you have like a 70% Counter rate. All those counters for 400-600 DMG add up very quickly. Not only that but that's dmg that your not taking anymore, and when you do get hit you have Dread Spikes to fall back on.
Like I said until the last resort update we've been struggling, now we have more of a fighting chance. In my shell we have a Ukon war who hits 10k Ukko's often, thats a little to much for the last resort fix to compete with, and its not the only thing war has up their sleeves. Althought LR fix did in fact do wonders for our dps it still shouldn't be as hard for us or should I say as easy for other jobs especially war to pump out insane numbers. Now I got Caladbolg so I do insane amounts of damage and I'm quit proud of that but I still see problems with the job. First souleater and ws's, for gods sake I'm sick of guillotine, its not impressive anymore its just old and overused, and honestly I've never got any numbers off it that were even remotely impressive, granted I'm a GS drk but still you all are still treating it like its the god ws and it just doesn't do it anymore. Plus theirs the fact that since the KC drks abused souleater to hell and back and SE hated that fact we are never gonna see another multihit ws in our arsenal again, which is why I suggested a new way to determine ws damage while souleater is in effect. By taking our ws mod (for multihits like guillotine the combined mod of all successful hits) and multiplying it by 10% we get the new % of hp consumed/dealt in our souleater attack. This way it benefits all ws's and not just the multihits they aren't gonna give us. Magic being ignored by devs, couldn't agree with you more on that one, and honestly just getting tired of repeating same stuff so lets just say we all agree on magic. I love twilight scythe, its the last scythe I'll ever use, honestly I'm a gs drk so idc about scythe but when I need to I will use the hell outta twilight scythe for all its amazing awesomeness. Just curious when your /mnk and you have counterstance and last resort up how low is your def and how much damage you usually take from none countered hits? Ya /mnk is like the new and improved sub of abyssea, lots of jobs do great tanking with it and counteratmastance. Basically I see lots of room for improvement and since this thread is about DRK being good enough already I have to disagree and point out some of its many flaws, all jobs have flaws but drk has more than normal, tho definitely not the most.
Last resort doesn't do much to your DEF after you have Counterstance up. I think i get hit for between 150-300. At any rate, Dread Spikes + Regen from MC is more than enough to keep me at full health on exp mobs. 50 VIT for Torcleaver mod is nice as well. /mnk is fairly useless when facing the "Tougher" NMs though as you (hopefully) aren't tanking.
DRK isn't keeping up with a Ukon WAR. Ever. All jobs can cap haste.
Did he mention SA WS? Am I being whooshed?
LOL u know very little about DRK anyway /MNK in abyssea can pretty much tank anything that doesn't have a dispel.
for example u can duo Isgebind with just a DRK + WHM and he isn't a walk in the park either since i see groups of 10 struggle with him. (30/75 hearts for my caladborg)
Either way to the OP.
Saying DRK is fine is valid but mate it's lvl 90->99 time every job deserves to be improved then we have merits T2 either way saying we need nothing when all jobs are gonna be getting buffed is dumb.
I have more to say buuut it's pretty but been said and the fact is most pple disagree with you anyway which either means most pple are wrong or just ur wrong.
Zerged AV last weak with Caladbolg and i owned the WAR(ukko's) on the parse and i didnt even 2 hour <___< still have zergs i guess
Considering a relic/emp, DRK trashes most DD outside of abyssea. Although the only thing that i parse outside of abyssea is basically einherjar (loleinherjar), But i never lose, whether it be ukon, masamune, or whatever you want to throw at it
Also just read the job manifesto, I like how WAR and SAM, they plan on giving these awesome damage job abilities, and they are giving DRK an increase in magic and elemental WS damage.... I guess all the stupid DRKs who ask for better magic are getting what they wanted, get your thunder 2 sets ready
First off any drk who doesn't use mp isn't a drk and should just shut up and play war or sam. Second there has only been 1 person that I've ever seen bring up elemental nuking in these forums the rest have asked for better drk magic spells, and to make absorb spells worth casting, SE didn't listen to us yet again so don't start throwing stones when this is just another dumb idea from SE. Finally, they are goin to rework ws's, which means something is gonna change with ws's hopefully it will make things much better for us, so don't get your panties all in a bunch when we have absolutely no idea what the final outcome is. I for one am a little peeved at this to but I'm trying to look at potential uses for it, example I spend most my time in orange or red hp because my ls leader doesn't want to put a healer in my pt or healer is afk, so this new ability with nether void could make a very nice Drain 2 to get my hp without using meds. As for the elemental ws buff, I think it should be all ws damage as most of you are already saying, but if they fix Herculean to do good damage this could be a good thing. SE has always loved war I think the devs do play this game and the only job they play is war, I mean cmon this is beyond ridiculous with how much gold they keep giving war, now war can sneak attack without being /thf and from any angle. Sam is one of my top 3 jobs I play and I'm glad they are focusing on its ws dmg because thats what they are all about. The only question I really have is how are they gonna adjust ws's, and is this gonna include empy ws's and if so is torcleaver gonna be better or worst (Thats what I'm wondering because I got Caladbolg). I hope SE can deliver something fantastic with this but they sure set our expectations low.
Btw did you see bst's?\
BST can now be smn, WTF SE!!!!!!!!!!!!!
i oddly understand SE giving dd's tact parry since before if u parried u dont get the 2tp just damage mitigation >_> not that it matters so much on our super awesome 255 capd skill
as for what we need, need our magik to be seamless with our mellee and have our mellee bumped up
lol i love taints comment, total win an so true
Post the parse, because the WAR messed up or was missing buffs. None of the recent updates for DRK have improved our zerging.
What SE needs to do is bump the delay cap to 90 or higher and DRKs will get a true boost. Until then every DD can hit the delay cap with minimal efforct, esp in a zerg.
93.3 was DRKs glory days and it was no more broken then SAM,WAR and MNK are now.
Its AV idiot Your not capping attack on it on WAR
Stoping to do To many weaponskills can also hurt you when you are capping haste too because there is a 2 sec delay and thats alot when the whole fight is less than a min Torcleaver Is alot closer to Ukko's outside.. <.<
Never said they would be capped. Closer is not better then. Stopping to use the best WS in the game is not an issue and is the reason why WARs always 5hit. Where as alot of other jobs can get away with 6hits with greater white damage. Esp at capped haste like you said you aren't keeping up.
There is no reason to ever delete a parse, did you eye ball it?
Edit:
Using Capped Haste and Ideal Equip I'm getting an average DPS of 368 for WAR and 264-278 for DRK. Anyone else that uses DPS wanna check my math. DRKs varies more because you can drop different gear and still hit the 80% haste cap.
Remove Retaliation from your mind because you will not Hold hate on it totally imposable.
Love to know where your getting such a huge Diffrense when WAr is Not going to out White damage DRK and the WS dmg on Torcleavers Avrg was The same as the best Ukko's from the best war there...
Minimum Delay for Ukon WAR is 97....
Minimum Delay for Calad DRK is 86....
Btw
If Torcleaver is doing better then Ukko's something is wrong with the WAR, which is why I asked for the parse. Obviously you have it since you continue to reference it.
[pre] Melee WS
Stat -Agg/Ber +Agg/Ber -Agg/Ber +Agg/Ber
Skill 384 384 377 377
Acc 365 365 359 359
Att 392 392 385 385
Str 171 171 207 216
Vit 132 132
Dex 122 122 125 118
Base Att 563 563 598 597
Base Acc 493 493 495 484
Food Att 139 139 147 147
Food Acc 0 0 0 0
Chaos 0 0 0 0
Berserk 140 149
Stalwart's (att) 0 0 0 0
Aggressor 0 0
Stalwart's (acc) 0 0 0 0
Att 702 842 745 893
Acc 493 493 495 484
DA 23% 23% 24% 24%
TA 0% 0% 0% 0%
Dex Crit 9% 9% 9% 8%
Total Crit 14% 14% 20% 19%
Store TP 50 50 20 21
Raw Hit Rate 110.0% 110.0% 111.0% 105.5%
Hit Rate 95.0% 95.0% 95.0% 95.0%
cRatio 1.5071 1.8775 1.6209 1.9000
fStr 21 21 22 22
Swing Dmg 152 152 153 153
Crit Dmg 115% 115% 118% 118%
Avg Swing 335.879 410.601
Avg Round 392.475 479.787
Avg # Rnds 4.958 4.958
Melee Dmg 1946 2379
Base Wpn Dmg 153 153
WS Dmg 1577 1754
[/pre]
[pre] -Agg/Ber +Agg/Ber
Total Dmg 3523 4133
Round Dly 482 482
Magic Haste 37% 37%
JA Haste 20% 20%
Gear Haste 25% 25%
Total Haste 82% 82%
Min Dly 96.4 96.4
Haste Dly 96.40 96.40
Total Dly 598 598
DPS 353.466 414.729
Avg DPS: 397.576
[/pre]
And its safe to assume the WAR will have zerk up the entire zerg.
[pre]Stat TPSet1
Skill 375
Att 443
Acc 357
Str 147
Dex 101
Agi 70
Vit 99
Int 72
Mnd 72
Gear HP 0
Gear HPP 0%
Total HP 1567
Endark Recast # 16
Endark Att 37
Base Att 695
Base Acc 485
Food Att 150
Food Acc 0
Chaos 0
Stalwart's (att) 0
Berserk 0
Last Resort 171
Stalwart's (acc) 0
Aggressor 0
Att 1016
Acc 485
DA 15%
TA 0%
DW 0%
Delay per Weap 497
Base TP/Hit 13.5
Store TP 36
TP/Hit 18.3
Dex Crit 6%
C.Rate 11%
C.Dmg 105%
Raw Hit Rate 100.0%
Hit Rate 95.0%
cRatio 1.9000
fStr1 15
fStr2 0
W1 Dmg 135
W2 Dmg 0
Souleater On
Enhance SE 0%
Souleater % 10%
HP % 85%
SE Dmg/Hit 133
Stat TP Set 1
Melee
Hits/Rnd W1 1.103
Hits/Rnd W2 0.000
Emp Set Bonus 1%
Avg W1 275.965
AE W1 37.00
Avg W2 0.000
AE W2 0.00
Avg Rnd 491.718
Magic Haste 40%
JA Haste 24%
Catastrophe Haste 0%
Gear Haste 19%
Total Haste 83%
Nom. Delay 85.9
Min Delay 102.6
Delay/Round 102.6
Category DPS 287.554
[/pre]
[pre]Weaponskill
WS Main Dmg 139
WS Off Dmg 0
+fTP Gear 0.2
TP Bonus 0
WS Mult 100%
Regain Rate 2
Regain Amt 3
WS Dmg 1220
Base TP Rnds 5.19
Base TP Time 652.645
Total Damage 3772.971
Total DPS 346.863
[/pre]
Edit: This assumes 90 weapons on both parts.
DRK has LR,SE,Endark. Used Armadaberk with DA2,stp5 since AF3 body haste wasn't needed and Ebody is superior with those augments.
WAR is using a standard 5hit. Zerk up down serperated because thats how the page works. During a zerg you can use the right hand numbers.
AV has a -pdt trait which is even amongst all engaged. /war isn't helping your case nor is resist souleater. I was trying to get them close. Working on Cala myself but DRK can compete with WAR and Torclever can't compete with Ukkos. 11 base tp per hit really hurts Cala, if it was 6hitable (in solid gear) it would be drastically better.
I really don't get what ya saying taint if ya trying to prove a point with maths plz try and present it a little better.
Also there is so much that isn't covered by this i mean there's things like WS delay and DRK could have one more attack song over WAR unless ya using 3 brds (which we don't need anymore).
Not to mention were has ur WAR got 20% ja haste from ?
why is the DRK using empyrean Scythe when ur arguing about cala ?
And i also believe Sword strap counts towards the total 80% cap.
All i'm saying is before u go trying to prove something u need to consider all the varibles
Outside all this i would rather Zerg DRK/SAM so i can do 300% Torcleaver for the lvl 3 aftermath then just melee in high haste(stacking some nice crit gear) because i seem to lose DMG from the WS delay but thats just what i do.
If Taint likes WAR so much why isn't he playing one?