hey i was trying to find a good 4 hit build set outside of abyssea does any one know or have any suggestions on how to do it
Printable View
hey i was trying to find a good 4 hit build set outside of abyssea does any one know or have any suggestions on how to do it
Which weapon are you using?
right now im just using ishikirimaru cuz i dont have anything better
Well in order to get a 4 hit you'd have to be getting 25 TP per hit. with a 480 delay weapon you're getting 13 tp per hit before store tp. 13 * 1.93 = 25.09. so you'd need +93 store TP to get 25tp per hit. You may need more or less than this depending on your TP return from WSes.
You get +25 from traits according to wiki, so you'd need 68 more from gear/atmas/food/buffs to get up to +93
so you'd need 68 more from gear/atmas/food/buffs to get up to +93[/QUOTE]
i dont want to use atma im trying to do this out side of abyysea
you forgot 10 from merit, next update we get a new tier of store TP (+5?)
the only GK worth trying to gear for 4hit is Kikugosaku: (480delay storeTP+6)
TP(after update):
carbonara(6)
kiku(6)/rose(4)/-/
zelus/unkai(3)/moonshade(regain)/brutal(1)
unkai+2(10)/dusk+1/hoard(4)/rajas(5)
tactical(6)/bullwhip/unkai+2(7)/ace(5)
(capped haste)
6+6+4+3+1+10+4+5+6+7+5+40(trait post update)=97
13*1.97=25.6
25.6*3=76.8
+2 tic moonshade 78.8
=>21.2 needed from WS
carbo kiku rose brutal rajas unkai legs=>69stp=>21.9
we have stp V already
http://forum.square-enix.com/ffxi/threads/9208
thats where i saw it. what about Keitonotachi +2 it has a stp +20
no, store TPV is for NEXT update, the post you link is in "IN DEVELOPEMENT" not in "IMPLEMENTED"
keito +2 is only+12, as lower delay (464), you need 105 store TP to 4hit it= you need more on gear than for 480 delay
and with hasso/zanshin update Kikugosaku is probably the best (no relic/mythic*) GK
and IMO 4hit are totally not worth it
well IMO i really just want to be a 4hit outside of abyssea if whatever im doing call for it
do you mean 4 hit after ws tp return by chance? (aka ws + 4 hits) cause in that case you're actually looking for a 5 hit build which isn't as insanely hard to pull off.
http://www.ffxiah.com/item-sets/222248
This is how I get a 25% TP / hit settup (4 hit)
GK got STP+12 on it and I got Merit 5/5 STP
TP build doesnt work out in the math, even considering your using your using a STP keito, the math has you falling short, i count +90 STP 25/12.2 = 105 STP and thats not even considering your WS TP return. further more you are gimping your dammage without the TP bonus gkt.
in order to get a proper x hit build you got to consider your TP return off a ws as you typically will have less STP on your ws therefore need more STP on your tp gear to make up the difference.
in order to calculate your hit build:
(100-TPR)/x = y/z = XTP - T = FTP
TPR = tp return off ws
x = hit build -1 (aka number of hits you are shooting for)
y = total rounded up to the nearest .1
z = base tp gain of your weapon (look it up on wiki)
XTP = Total STP needed to get an x hit build based on your ws tp return (rounded up to the nearest 1)
T = trait/passive STP total (were getting an update soon)
FTP = STP from gear needed
anyways if you post your WS gear set as well i can tell you how much total STP from gear you need to achieve a 4 hit with a Keitonotachi
Just because you can doesn't mean you should...
actually with that drain hp grip currently its easy to pull off without sacraficing much however that grip gives something like +100 delay, at the very least +93 delay for sure based on my tp return from the masamune (base 14.5, 19.5 completely naked aka +35 stp from traits) but you swing so freaking slow, gotta lose alot of DPS for it, plus the patch notes say they are fixing it tomorrow.
Using a grip that adds delay is never the right answer. It's effectively like using an item with Store TP +X% and Slow +Y%. Slowing down your swings is going in the wrong direction.
Luckily for many, it seems that Squeenix has saved them from themselves with today's update.
Just thought I'd point out now that as of today's update, it is finally possible to 4-hit with masamune outside of Abyssea.
However it does require some rare/expensive items and STP food, and it's only just barely attainable (IIRC, the most you can get is 121 STP with the food and you need 118 to 4-hit masamune)
Not really sure how practical this is, given you have to use some less-than-prime gear (Hachiman Kote +1 for example) but it's possible.
Unless there's a hardcap on STP that is.
It's a ridiculous idea, and not even close to worthwhile.
forget your 4hit, 6 hit >5hit if you lower your haste for stp
and for hard cap there was none (tested with rose in campaign a long time ago)
24% haste 5 hit build is doing pretty good if you ask me, only losing out on 1.xx% and that one swing is about 4 some odd seconds faster to to another ws (depending on how much total haste you have)
As I said, I was only pointing out that it's possible, I said nothing of it being practical.
For now anyway - who knows what kind of STP gear or new merits we'll have access to at 99.
Come talk about practical x-hit builds when you're no longer TPing your poor Masamune in Swift Belt and Unkai +1.
umm whos tping masa in +1 and swift? only other person to post but me about the like was wearing a keitonotachi, and was mistaken the campain STP of the rose strap as actual STP...
Hey.
These are my two main sets, inside and outisde Abyssea - Although the latter doesn't get used (/sad face).
Outside Abyssea - http://www.ffxiah.com/item-sets/219452
Inside Abyssea - http://www.ffxiah.com/item-sets/219453
As for the new Zanshin update I'm not sure what I'd use personally, but overall it is highly likely we'll be forced to resort back to 6hit builds. This is what I have in mind.
Zanshin - http://www.ffxiah.com/item-sets/222489
I'm not too convinced about using Katana Strap as the set is more than capable of using Sword Strap as it's 6hit based. Also undecided about Unkai Sugemino over Atheling Mantle.. but only time will tell I guess.
Edit: Just thought, it is possible to remove all Store-TP merits in favour of Zanshin merits and still maintain 16.7 with Sword Strap, but you might want to TP in White Tathlum to give yourself a little leeway for WS (This is just purely theoretical).
Nice troll there...
:( and it's not even a swift belt it's Headlong lol >_<; still working on getting Goading. But what good does it do me to talk to people who prance around all day with their heads up their rears? Just because some people don't have the omgwtfbbqpwnage gear doesn't mean they don't know what they're doing. We're not all billionaires with legions of peons ready to do our bidding like Minidragon was.
You people and your blue-box onry mentality disgust me to no end.
The fact that you would spend months farming a Masamune with shout groups, and not even bother to take a couple of hours to go to Sacrarium to farm up a Swift Belt says a lot more about your mentality than my comments say about mine.
Get a Bullwhip. Ovni drops +2 items and is an easy duo for a DD + WHM. Hell, I even had full drops from him with TH3 and without triggering any weakness. It's really not that hard.
He is making it sound like Abyssea is hard.
why go through the trouble of getting a masamune and not try to be the best you can be? rather thats the point of having an ultimate weapon (despite the ease of obtaining empyrean weapons) it takes half the effort to finish +2 items then it does to finish am emyrean weapon, furthermore by not having them your limiting both your haste and STP options.
its not an obsession with blue borders but with raw stats. otherwise i'd tp in unkai sune-ate and kote instead of ace's leggings and dusk gloves +1, neither of which have blue borders.
Still wishing to see a SAM with CAP HASTE 26% + and Enough STP to do a 4 hit with a Massamune :P
Keito +2 = STP+12 so makes it easier XD but with Massamune >.> not sure ever seen 1 XD
Keitonnotachi +2 with STP is inferior.
Why?
You can already 5hit it without the STP (TP Bonus ahoy), cap Haste and use Sword Strap.
kuroganashi: you realize to achive a 4 hit build on masamune you need 126 STP aka 86 STP from gear, im not bothering to check into it but i know thats a damn near hard number to reach from gear if its possible at all, that said for sure you will not be capped haste.
i once again re-itterate do you by chance mean a 4 hit after ws tp return build? because that is effectively a 5 hit build considering the event of a complete miss you need 5 attack rounds/total swings to make 100% tp, also adding to what i said before the total STP for a 4 hit build is even higher unless you ws in your tp gear, considering you need more STP on your tp build in order to compensate for the lower TP gain of your ws build.
also wasting your Keitonotachi on STP version is wasteful, your depriving your ws dmg heavily, TP bonus 100 = 0.3125 difference in tp moddifier, or effectivly 30% ws dmg the actuall % difference is smaller but still, lets see some one correct me if im wrong but the % difference between 100% and 200% on gekko mods is 20%, that is a hefty price to pay on your ws damage just for a 4 hit build.
you can 4hit masa with capped haste in abyssea
just need to use scorpion queen, plague bringer and eating carbo (lol)
Posted this build in another thread but you guys have to factor in the 120 delay that you add each WS.
With the SAM update you can build a rather nasty 6hit for Masamune.
5/5 zanshin, 5/5 med recast, 5/5 OW, 5/5 iki
Masa/sword//thew
zelus/justice/unkai/brutal
af3+2/dusk+1/raja/mars
atheling/bullwhip/af3+2/aces
Pretty hard to beat esp as you go up in haste. You can swap Mars for Pyrosoul if the acc isn't needed as well.
i'd use ace's+hoard if acc isn't needed (the ~1% hassanshin rate should beat the loss in attack)
So a 90 sam with a 437 weapon would need how much?
Assuming you WS in Rajas and Brutal, you don't need 5/5 Ikishoten merits. You can go 4/5 and leave a merit in Blade Bash or Shiki.
Also, I don't see how Zanshin merits would be worthwhile. That would get you ~1% Hassanshin, whereas with full Store TP merits you could use more effective gear when TPing and have more TP overflow for Fudo damage. Store TP merits alone would allow you to drop AF3+2 body for Juogi(+1) which has better DD stats.
With full Store TP merits, a Sword Strap, and Brutal+Rajas in WS, a six-hit (WS+5 hits) requires an extra 17 Store TP in the TP phase.
Without any Store TP merits and the above, 24 Store TP is required.
Check out FFXI Calculator. On the "Statistics" tab it allows you to play with different jobs, delays, and Store TP options to find this sort of thing out for yourself.
The only improvement I could come up with is Juogi+1 and Gensha's mala. (which my WHM mule got last night /facepalm)
5/5 Iki is for the TP overflow same reason you said keep the stp merits. SAM builds are going to be mystery until people find the zanshin bonus on stuff like AF3+2 body, AF earring, AF back and ace's mufflers. If stacking zanshin nets you atleast 2% it will rival Jougi+1 if its anything past 2% it will beat it. Ace's+Hoard would be a consideration as well.
Body is +10%, Back is +5%, Earring is +~2-3%, Mufflers are +3%. Parsing is posted in the Zanshin thread in the same sub-forum. Hassanshin rate is approximately 25% of total Zanshin rate.
I'm not sure trading Juogi out for AF3+2 is the right answer. While it nets you some Hassanshin, ATT, and Store TP for overflow, 5% crit rate and 2-3% double attack is a lot to give up.
Per 5/5 Ikishoten: I find Blade Bash to have enough utility that I'd rather keep that than add a fifth Ikishoten merit. I do lament having it on a 15-minute timer now.