Originally Posted by
Beowulf
Seems there is much speculation as to ways to keep wyverns alive. I'm suggesting pet abilities, what do you all think?
1. "Stay" - (with increased healing range to match that of a WHM's range) This will allows DRGs to strategize the location of their wyvern keeping them out of AoE and therefor alive.
2. "Attack" and "Return" - This could allow wyverns to pull without... engaging, turning or super jump then turning, and then disengaging so the wyvern returns (huge waste of a super jump) Or the attack command could be used to move your wyvern to a new monster so the elemental breaths are not wasted when finishing off a mob with a WS.
3. "Retreat" - Maybe wyverns fly fast enough to get out of range of those AoE spells... no way to know for sure.