Suggestion for game balance
Lock weapon skill damage and massive critical hit white damage behind a damage wall so if a weapon skill is done too quickly its damage gets nerfed 90% like the magic burst wall and blood pact wall, this would create the need for planned skillchains and the need for people to use BLM and magic burst jobs to do good damage and stop people from using the same 8 jobs (Run cor geo brd whm drk war mnk ) for absolutely everything and give the game some needed versatility. And also let mobs stay glued to pld and give it some debuffs that let it compete better with rune fencer. (This isn't meant to be directed at players who think differently but at the devs as a suggestion.)