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Originally Posted by
Byrth
Crit damage: WAR also has 8% from trait so it's actually net +5% for them. If you're including Kaftan, most Dancers shouldn't wear it in anything but capped-haste situations due to our AF3+2 body.
I wasn't aware the WAR one increased to 8%; thanks for the correction. I also made a foolish oversight there with respect to the DNC body.
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Dual wield: Dancer only has 5% more Dual Wield than Thief from traits, but our AF3+2 body is 10%. Our neck is matched by your boomerang, and we both get Suppa. The gear inequality is much larger than the trait inequality in this case, especially because we generally sub NIN anyway.
Yeah, 15% DW is one hell of a difference in situations where you're not hitting the delay reduction cap :x
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Saber Dance: Saber Dance (20% DA with 5/5 merits) is basically matched by Thief's 10% Triple Attack (5% base + 5/5 merits). Saber Dance is actually a little worse because it replaces job trait Double Attack from /WAR, which makes our native Dual Wield a little less important.
Ah, it's down to 20% and replaces DA trait? I wasn't aware that it was that weak - I obviously haven't kept up to date on latest thingies.
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Haste Samba, a ton of STP, and Waltzes vs. SA, TA, TH, and marginally higher dagger and evasion skill <-- situational, but Haste samba and STP probably wins from a damage perspective.
Also worthwhile noting that DNC can sub WAR for damage whereas if THF does this, it'll lose even more Dual Wield, giving DNC Berserk/Aggressor/10% DA trait (though this was covered somewhat in the Saber Dance discussion) or 10% more DW in favour of it.
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Overall I would say that, while Ryan and Krab here (lol) would like Thief to balanced in terms of the DD hierarchy, SE is trying to balance the jobs in terms of desirability. Even though Dancer is a much better DD than Thief, they're less desired at the moment because they don't have TH. Treasure Hunter is a hugely desired job trait, and because Thief has it they don't need the DD advantages the other jobs need to see use.
I would agree with your logic here, but would contest that it is not the best way to balance the game. I hate feeling like I am just around because of a job trait and doomed to constantly have stuff thrown at all other jobs but mine. If a job came out which doubled droprates say in a theoretical world but was incredibly boring and useless except from that one ability, it would be desired. However, it would be very boring for the player - while it may make logical sense to keep it that way because the desirability remains relatively unchanged, I feel that in terms of making an overall enjoyable playing experience that this is not the best way (though of course this is an exaggeration).
I'm glad you responded since you're one of those very good DNCs whose opinion I value greatly!