Originally Posted by
xiozen
Well considering the direction that game has gone... (talking pre-item level vs post-item level)... DRK has always been kind of a strange hybrid. I recall in prior years the logic communicated from SE regarding the direction they saw DRK going was a melee job that relied upon damaging itself to fuel it's attacks and that cast elemental magic (like a blm)... so in keeping in line with that train of thought... the DRK was born and developed to what it is today... looks like through gifts you'd pick up +42 in magic accuracy and +36 in dark magic skill... in addition to what you may already have from weapons and armor... so without knowing much about your current level/skills and equipment used on DRK, I'm just guessing as to why your spells are being resisted so much during il132 content endgame events.