Fix Spell Interuptions from "Moving"
I'm not sure if it's because NA players live far away from the servers, but the delay in this game is pretty big. It's extremely noticeable if you run 2 characters, as they move delayed on the other character's screen.
Basically, this becomes a huge annoyance for casting spells.
If I run, then stop and immediately cast a spell, it will be "interrupted."
Why? Because the server still thinks I was moving.
My suggestion is simple, give us a small 0.5 second or so window before checking our position when casting spells. This will alleviate a lot of the issue without bringing any game breaking effects.