Thoughts on Elemental Magic Adjustments
Greetings,
We've been seeing feedback stating that the frontline jobs are the ones that are really receiving the benefit from weapons with item levels, and that elemental magic is suffering as many feel the spell damage is not increasing much for higher tier magic. Due to this, the trend is to repeatedly use lower tier magic, which is causing TP to be fed to enemies at a higher rate. The development team is aware of the situation and below is a comment from Akihiko Matsui who shares some insight into development ideas.
Quote:
Originally Posted by
Akihiko_Matsui
Matsui here.
We definitely think feeding TP to enemies by only using certain spells repeatedly, which in turn makes it difficult to use these spells, is not very desirable.
On one hand though, there is a trade-off between using tier I spells and higher tier spells, including the TP amount given to enemies, and we would like to avoid any situations where constantly casting tier I spells would be optimal.
Also, as there would need to be balance adjustments between physical damage dealt by frontline jobs if we simply made adjustments to elemental magic by reducing the TP given to enemies or increasing the power of the spells, the development team would like to look into these adjustments details closely.
While this is only what the development team is thinking at the moment, they are aiming to improve the usability of elemental magic spells instead of simply boosting the power. As an example, they are considering methods such as reducing the enmity, MP cost, casting time, and recast time for high tier elemental magic.
Again, please note that these are only provisional ideas and I just wanted to let you know for reference.