Soothsayer Staff -- Working as intended?
So earlier today I got a Soothsayer Staff and upgraded it to rank 9, for a total of +62 MAB and +17 INT... To my disappointment, however, it doesn't beat my magian staves... somehow...
I've looked around a bunch and there are lots of people that seem to have made similar discoveries, mentioning that the multipliers between the two are different and having a specific amount of MAB in gear will be multiplied by the magic affinity on the magian staff, and create a situation where magian wins... I could understand that, but I don't have as much MAB in gear as they're saying it would require... I chose to focus on Conserve MP, m.acc., and INT for my BLM's gear...
I went to abyssea and played around for an hour or so, thinking maybe there's some sort of MAB cap that no one has recognized before (ignoring the supposition that primeval brews add 900 MAB, many have supposed that using a brew allows certain caps to be surpassed anyway...)... I used different combinations of Ultimate (+50MAB), Beyond (+60MAB), and Hells Guardian (+50MAB) atmas, only casting ice spells and using shore spiders the whole time (supposedly they have low ice resistance) and found that the numbers just don't add up...
With no gear swaps (using soothsayer) and +100 MAB from atmas i was doing ~4400 dmg... with +110 MAB that went to ~5500 dmg... with +160 MAB it only went to ~6000 dmg...
Keeping atmas constant (at +160 MAB) and switching between the two staves, magian staff always won very slightly... (usually by about 100 dmg...)
Before anyone suggests it: No, there were no day/weather conflicts with any of these trials... yes, I did several trails to make sure there were no set procs or resists happening...
There's something very odd going on with Soothsayer Staff, and I'm wondering if anyone knows what that is exactly...
Can someone official confirm that this staff is working properly?