Pleeeeeeease. I hate having to level WHM to play a healer! I guess, if the focus moves outside Abyssea it might change, but man, c'mon. ;;
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Pleeeeeeease. I hate having to level WHM to play a healer! I guess, if the focus moves outside Abyssea it might change, but man, c'mon. ;;
No, you may not.
That would just make white mage obsolete again.
Because Regen IV, Cure VI, Raise III, Cureskin, capped Cure potency, quick and easy removal of status effects, top-tier bar-spells, Sacrifice, and Repose don't exist.
It is no contest between WHM, RDM, and SCH when it comes to top-tier healing abilities, as someone who has all three of them at 90, I think that WHM could spare Cure V and still be fairly awesome.
I agree. Cure V wouldn't kill WHMs! Make it only usable under addendum: white if you have to!
With the increased need for enmity control these days cure IV isn't cutting it for any of the jobs that play healer a lot.
Please at least give SCH a cure V. It is something everyone has been wanting and needing since Abyssea came out.
OMG please please give us a higher tier cure, i feel like sch atm is a little lost in the middle D:
Yeah! It´s not fun to throw in a cure after almost each enamy attack landed. After 2-3 cure IV I get hate and when the tank can´t get it back in time everyone have to run for his life. Of course WHM should still be the non-plus-ultra healing-wise but giving SCH and RDM Cure V wont break it. There are so many other things where WHM exceeds.
Regen IV > Useless when you can spam heals with no regards to MP.
Raise III > Useless when exp's value is at a record low. Who cares when you can regain that in 20 seconds?
Capped Cure Potency > RDM and SCH can already reach very high levels, around 35% (Magian staff 22%, serp set 5%, shantotto legs 5%, moogle exp hat 3%) I am sure more items will be added as well. Difference of 15% cure potency, not too huge of a gap.
Sacrifice > Rarely ever used... especially due to speed of stat removals
Status removal> SCH can do this already and rdm can too if sub whm.
Repose > Fairly useless, not many mobs resist dark based sleep that you will always fight.
I personally think giving SCH cure5 is fine, but RDM would overshadow WHM again pretty easily. Capped fast cast/recast timer on a Cure5 from a RDM ontop of its utility with Slow/para/dia3 would shadow WHM again.
Enmity generation should really be the least of your concerns. SCH has access to a plethora of -Enmity gear if it so chooses. The only reason SCH should gain access to Cure V is to have a more potent cure that they can alternate with IV.
It's still the only ability that removes Zombie/ST-20.
How many mobs in the game even have that status affliction? It isn't terribly useful was my point.