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2. Repair oil cost and non-99-stackability. It's quite simple, on a job that already is in reality prohibitively expensive to the average joe and new player the current npc cost of repair oils needlessly exaggerates expenses. It's quite simple, lower all the oils cost by a factor of 10 and simply allow the oils to stack to 99. There is no reason why it can't stack to 99.
The cost is not a big deal tbh, the stacking thing is.
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3. And finally PUP needs a Job Trait that acts kind of like Zanshin or maybe it's closer to the idea of Double Attack but anyway. This effect would read as "x" gives you a 20-33% chance not to consume maneuvers when they otherwise would have been. Obviously this applies to the 'consumption' class of maneuvers, ice maker has a 20-33% chance to not consume it's ice maneuvers and the same for all others. I took a quick look at all the attachments and I think there is something that approximates this effect but if I remember correctly it requires it's own maneuver which really defeats the point, or maybe it was to prevent overload, anyway. This is more of a QoL buff rather than a damage buff. Again having to constantly reapply maneuvers is unfortunately annoying.
Hmmm no.