So what dose this do? I am guessing it will make the game graphics better but I would like someone from SE to say what it/will do please.Quote:
Originally Posted by NOC_EU
Thank you.
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So what dose this do? I am guessing it will make the game graphics better but I would like someone from SE to say what it/will do please.Quote:
Originally Posted by NOC_EU
Thank you.
That sounds a lot like removal of the "camera shake" when the camera is close to terrain obstructions.
I'm gonna test it out right now.
-edit-
Well, if it is meant to do that, it doesn't seem to be working as intended. Maybe it's something else.
It might be stabilizing things a bit, but I am still able to make the camera shake without putting too much effort into it.
According to the help text from the FFXI config.
"Enabling this option increases the likelihood that certain issues that arise with specific graphics cards will be avoided."
So possibly a fix for the issues for Nvidia cards?? Could be neat. I checked it, but haven't really noticed much as of yet, but I never really had issues with driver crashes and so on, just the usual weird lag around conflux ect. If anyone had those issues try turning on weather/shadows and see if the crashes persist.
Framerates are already limited to 29.9 FPS due to SE's sh!tty DX8 engine. I'll put some effort into seeing what the "new shiny" does system wise, my guess is it has to due with how certain graphics functions are called. Please remember that FFXI is a DX8 game and most modern cards are now DX11. DX8 itself is no longer directly supported on any version of Windows XP or higher, instead DX9 emulates DX8 behavior. This can create all sorts of wonky behavior at the graphics driver level.
Seriously doubt DX8 has anything to do with the 30fps limit.
No the 29.9fps limit (its not 30) has to do with their sh!tty engine. They somehow got it in their head that the PC and PS2 should share experiences and programmed the PC engine to operate at NTSC speeds. Many of the artifacts and problems with the PC engine of FFXI is that it's not only DX8 but poorly coded DX8.
Also are you setting background resolution to the same as overlay and thus letting NVidia do all the AA, or are we still using the old 2x supersampling method?