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New Job Ideas
Doubt they'll add new jobs, classic ones that aren't available have been absorbed into other jobs (e.g. Geomancer with SCH weather spells, Mystic Knight with RDM enspells, Gambler with COR, Time Mage with RDM, WHM, and BLM spells).
However, one idea I could see fly is Mime. Concept is similar to Maat's Cap. - All jobs would need to be maxed out (level 99 once released).
- I know people would Abyssea burn them all as fast as possible, so there should be some sort of quest for the jobs to ensure people know how to play those jobs @ a minimum (I'd hope). Likely a Nomad Moogle quest.
- I feel having all skills capped would be too much of a burden though currently, seeing difficulty some have with parrying and guard.
- The Mime could set job abilities and traits similarly to how BLU sets spells. Of course it would have a Mimic ability which it would just copy a party member's moves.
- Not sure what the 2 hour ability would be; either double the effect of the mimicked moves for a predetermined time period, or grant a wider list of all job traits/abilities (which would be too cumbersome imo). Or maybe summons another Mime (GoGo!) to mimick yourself!
Probably a stupid idea, but I have nothing better to do in my newly found copious amounts of free time. Anyone have other ideas?
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TIME MAGE!
The time mage you're thinking of is a Sage like Tellah.
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that job that beowolf played as on ff tactics on ps1
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Geomancers always been a personal fave of mine. What about freelancer? In XI I could see it giving no new abilities aside from allowing you to set 3 subs. So a level 90 freelancer can have otherwise well rounded stats, but three level 45 subs?
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Necromancer If the pirates can do it, why can't we dammit! >:(
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What would a mime copy by themselves though if they need another job in the pty to copy? They would have to have their own unique abilities otherwise if they can just set any job trait/spells in the game from any job, then wouldn't that be a bit overpowered?
Time Mage is a job I always wanted in the game. I really don't care about any other job being added. I know RDM has most of its abilities like slow and haste and gravity, but I'm sure SE can add stuff to Time Mage to make it a little more extra. Of course give time mage their slow and haste but make it more potent than any other job perhaps. Give them some sort of random clock ability and that when the clock strikes a certain hour randomly then the Time Mage can either do some form of ability or has their power adjusted?
Also, the time of the vanaday, the phase of the moon, the month of the vanayear, maybe this can all have some sort of effect on the Time Mage as well to give them extra boosts to certain things and weaken certain things. If anyone has ever played FFIV: After years then maybe they'll know what I'm talking about with the moon phases. Certain moon phases can strengthen attack while weakening black or white magic. Maybe do something similar to that only a buff that gives AoE as a boost for these certain things to make Time Mage a support job. I think it'd be quite cool if SE placed this job in the game.
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how about being able to be a GM as a job! no?...... I tried.
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ps2 limitations are killing us ; ;
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LMFAO auriga time mage = GM you would have to have the stop command
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Well considdering past content, the only things that are left as the Mithra Lands and the Far East. I vote more kitties. You could have an actual ranger as apposed to a RANGE'r.