Consider it! It would make perfect sense for the lore of the job, and wouldn't be too overpowering. I think it should be awarded to cor @ level 49.
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Consider it! It would make perfect sense for the lore of the job, and wouldn't be too overpowering. I think it should be awarded to cor @ level 49.
Sure and then they can give one handed weapons that are more useful than Staves.
Don't see many pirates out there dual weilding and I don't see anything in the FFXI lore for it. If you wanna dual weild sub /NIN or /DNC, they're both acceptable subjobs for a COR as they come with other benefits, though obviously people prefer COR for buffs and WS's making /SAM useful, but I'm all for people adopting their own play styles.
Dual-Wield a Sword or dagger in main-hand, and a hook for off-hand is the only thing that would "tie in with the lore of the job".
Prince Luzaf in FFXI DW a dagger and a sword if I remember correctly.
Giving COR innate DW may open up different SJ choice for melee WS/TP. Such as ability to /WAR and still able to do melee WS/TP. Atm if you want to play COR like a 1h melee job, you have to /NIN or DNC, and will do much less dmg than other 1h melee job with innate DW such as BLU/WAR DNC/WAR etc since they can /WAR, on top of having better weapons and job trait for melee.
There are also little practical use for melee COR/WAR due to lack of good melee weapons and good melee Job trait. A melee COR will be slightly weaker than other 1h melee job such as DNC BLU NIN or even THF. Most of the time if I'm meleeing and using dagger WS, I'm either fighting EP/DC mobs or lower tier VW, and benefiting pt member with haste samba/waltz. It opens up a new play style with /WAR, but since it's a support role job it probably still benefits the most from /DNC.
Although innate DW and playing it like a melee job when you don't need /DNC haste samba/waltz is cool and all, it probably won't be anything that's very beneficial.
Now that I think about it, getting DW with /WAR may potentially allow better last stand spam in capped haste situations, with extra offhand DPS, more STR or AGI, and faster TP gain than shooting. It could open up some more room to push more output in some situation.
This job isn't as DW reliant as DNC or BLU or THF though.