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Trial NM's
'ello
i've been around awhile, but havent really found much to fault with the game untill now
my major issue is that the NM's needed for the early weapon trials need to be changed
these nm's are usually long respawns, have many placholders spread out over too large an area, and require multiple kills.
now normally, i wouldnt have a problem with any one of these. the problem lies with all three being present.
the NM's like tottering toby, ishtar, bugbear, etc all need vastly shorter respawn timers, or lowered the required kills to 1. im not asking for trials to be easier, and there should be a sense of accomplishment in finally obtaining an empy weapon.
what im asking for is the trials to be reasonable. there are many things to keep players occupied in game, and retarded NM spawn timers shouldnt be one of them
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Totally agree with you 100%!!
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Need to make them one kill of each period. There's no difficulty to killing these NMs. It's just an endurance run of your boredom levels. Strictly a time waster that's unneeded nowadays when there's a whole extra tier of trials to do nowadays compared to back then.
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lrn to wiki/camp lottery spawns
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Doesn't really take long to get to the vnms even with the current trials, you can always be doing other stuff while waiting you know.
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Yeah some of them are annoying especially the one that only spawns at night. Usually though if you kill them 5 minutes before their window they usually spawn right at that one hour mark. Doesn't work all the time but it does seem to help on most of them.
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I think they should turn them all into vnms and put them in different zones around the game that way there's still a time sync and more zones would be used.
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to clarify, im NOT talking about VWmn's
im talking about the normal low level, lottery spawn nm's in the various zones
liek serpapard ishtar, tottering toby, drooling daisy, megalobugard, etc
the VWnm's are fine as-is
the other nm's however, need to be either lowered to 1 required kill, or have them respawn every 10-30 minutes
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Agreed.
You'll be plenty busy with think like Glavoid and dealing with Tunga to occupy your time lol. Even while those can be frustrating, they are at least fun and challenging. Camping a lottery spawn mob in a low level zone isn't bad if it shows up in an hour, but going 3/30 in-game nights for Black Triple Stars is just frustrating, not fun, and not challenging.
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Camping NM spawns has got to rank up there as some of the absolute worst MMO content ever implemented, and I hope that whoever created the concept always gets stuck in the longest, slowest line wherever he goes. There's no fun here unless you have the personality of a gambling addict. It's the epitome of tedium and busywork, and whatever the ends are (Adaberks, Ridills, Emp. Pins, Bounding Boots, or Empyreans) they do not justify the means.
Reduce the timers or reduce the number needed to at least dull the pain. I know SE is as addicted to the concept as the HNM botter hotshots from back in the day, so they sadly won't be doing away with this nonsense. It's just a shame they see fit to put some of the best weapons behind the most mindnumbing, tedious, time-wasting, and un-challenging content. I'm sure someone will be along shortly to extol the virtues of this ridiculous system, but you're just wasting your keystrokes on me.