7 Attachment(s)
February 14, 2012 (JST) Version Update
Event-related- [dev1075] Voidwatch Adjustments
Attachment 1369Attachment 1370- The Jeuno II Voidwatch operation at Fort Karugo-Narugo [S] may also be undertaken at Beaucedine Glacier.
*Beaucedine Glacier has been added as a destination to Atmacite Refiner teleportation menus.
*This adjustment is a temporary measure.
- Effect area damage dealt by the following enemies will be reduced for non-targeted characters:
<table width="580" border="0" cellpadding="3" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="30%" align="center" class="th01" bgcolor="#a8d0d7">Jurisdiction</td><td width="30%" align="center" class="th01" bgcolor="#a8d0d7">Operation Area</td><td width="40%" align="center" class="th01" bgcolor="#a8d0d7">Enemy</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">San d'Oria</td><td bgcolor="#eaf2f3">King Ranperre's Tomb</td><td bgcolor="#eaf2f3">Hahava</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">Bastok</td><td bgcolor="#f5fafb">Dangruf Wadi</td><td bgcolor="#f5fafb">Celaeno</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">Windurst</td><td bgcolor="#eaf2f3">Outer Horutoto Ruins</td><td bgcolor="#eaf2f3">Voidwrought</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef" rowspan="3">Jeuno</td><td bgcolor="#f5fafb">Qufim Island</td><td bgcolor="#f5fafb">Kaggen</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Lower Delkfutt's Tower</td><td bgcolor="#eaf2f3">Akvan</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Behemoth's Dominion</td><td bgcolor="#f5fafb">Pil</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef" rowspan="3">Zilart</td><td bgcolor="#eaf2f3">Ru'Aun Gardens</td><td bgcolor="#eaf2f3">Aello</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Ve'Lugannon</td><td bgcolor="#f5fafb">Uptala</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Shrine of Ru'Avitau</td><td bgcolor="#eaf2f3">Qilin</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef" rowspan="5">Jeuno II</td><td bgcolor="#f5fafb">Grauberg [S]</td><td bgcolor="#f5fafb">Ocythoe</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Vunkerl Inlet [S]</td><td bgcolor="#eaf2f3">Gaunab</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Fort Karugo-Narugo [S]<br>Beaucedine Glacier</td><td bgcolor="#f5fafb">Kalasutrax</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#eaf2f3">Valkrum Dunes</td><td bgcolor="#eaf2f3">Ig-Alima</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#f5fafb">Buburimu Peninsula</td><td bgcolor="#f5fafb">Botulus Rex</td></tr></table>
- [dev1066] Walk of Echoes Adjustments
Attachment 1371Attachment 1372- Walks 8-11: The drop rate for Devious Dice has been increased.
- Walks 12-15: Enemies will now drop magic scrolls for spells learnable at level 96.
- [dev1065] Relic, Mythic, and Empyrean will now be upgradable to level 99. View the details here.
- The amount of zeni receivable from the NPC Sanraku after trading him soul plates has been increased.
- [dev1062] Bastion Magic NPCs will no longer cast area-effect elemental magic spells.
Battle-related- The calculation of certain healing bonuses has been adjusted as follows:
- Previous Method
- The maximum potency for Cure was fifty percent, while the maximum respective bonus for Waltz was thirty percent.
- The following enhancements stack with each other for a combined bonus of no more than fifty percent:
- "Cure" potency + / Potency of "Cure" effect received +
- "Waltz" potency + / Potency of "Waltz" effect received +
- New Method
- (1) "Cure potency +" and "Waltz potency +" will stack for a maximum bonus of fifty percent.
- (2) "Potency of Cure effect received +" and "Potency of Waltz effect received +" will stack for a maximum bonus of thirty percent.
- (1) and (2) may then stack for a maximum bonus of ninety-five(*) percent.
*The final value will be calculated in two stages, with (2) applied to the enhanced value of (1), allowing for a total bonus greater than the sum of the two percentages.
- Casting times for the following spells have been reduced as follows:
- Esuna: Reduced from 3 seconds to 1.
- Sacrifice: Reduced from 1.5 seconds to 1.
- Blindna: Reduced from 3 seconds to 1.
- Cursna: Reduced from 3 seconds to 1.
- Casting times for the following ninjutsu have been reduced as follows:
- Monomi: Ichi: Reduced from 4 seconds to 1.5.
- Tonko: Ichi: Reduced from 4 seconds to 1.5.
- To preserve balance, the TP critical hit rate adjustment for the great axe weapon skill Ukko's Fury has been decreased as follows:
<table width="400" border="0" cellpadding="4" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="55%" align="center" class="th01" bgcolor="#a8d0d7"></td><td width="15%" align="center" class="th01" bgcolor="#a8d0d7">TP100</td><td width="15%" align="center" class="th01" bgcolor="#a8d0d7">TP200</td><td width="15%" align="center" class="th01" bgcolor="#a8d0d7">TP300</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef">Previous Rate</td><td align="center" bgcolor="#eaf2f3">30%</td><td align="center" bgcolor="#eaf2f3">50%</td><td align="center" bgcolor="#eaf2f3">80%</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef">New Rate</td><td align="center" bgcolor="#eaf2f3">20%</td><td align="center" bgcolor="#eaf2f3">35%</td><td align="center" bgcolor="#eaf2f3">55%</td></tr></table>
- To preserve balance, the TP critical hit rate adjustment for the hand-to-hand weapon skill Victory Smite has been decreased as follows:
<table width="400" border="0" cellpadding="4" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="55%" align="center" class="th01" bgcolor="#a8d0d7"></td><td width="15%" align="center" class="th01" bgcolor="#a8d0d7">TP100</td><td width="15%" align="center" class="th01" bgcolor="#a8d0d7">TP200</td><td width="15%" align="center" class="th01" bgcolor="#a8d0d7">TP300</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef">Previous Rate</td><td align="center" bgcolor="#eaf2f3">15%</td><td align="center" bgcolor="#eaf2f3">30%</td><td align="center" bgcolor="#eaf2f3">60%</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef">New Rate</td><td align="center" bgcolor="#eaf2f3">10%</td><td align="center" bgcolor="#eaf2f3">25%</td><td align="center" bgcolor="#eaf2f3">45%</td></tr></table>
- The following jobs have received adjustments:
- Warrior
- The job ability Blood Rage no longer grants a bonus to critical hit damage.
- Paladin
- Shield Bash
- Recast time has been reduced from five minutes to three.
- The Shield Bash Recast merit point enhancement has been adjusted to reduce recast time by six seconds per level, instead of the previous ten.
- Holy Circle
- Recast time reduced from ten minutes to five.
- Duration increased from one minute to three.
- Reduction granted by Holy Circle Recast merit enhancement adjusted from twenty seconds per point to ten.
- Sepulcher
- Recast time reduced from ten minutes to five.
- Dark Knight
- Weapon Bash
- Recast time has been reduced from five minutes to three.
- The Weapon Bash Recast merit point enhancement has been adjusted to reduce recast time by six seconds per level, instead of the previous ten.
- Arcane Circle
- Recast time reduced from ten minutes to five.
- Duration increased from one minute to three.
- Reduction granted by Arcane Circle Recast merit enhancement adjusted from twenty seconds per point to ten.
- Arcane Crest
- Recast time reduced from ten minutes to five.
- Samurai
- Warding Circle
- Recast time reduced from ten minutes to five.
- Duration increased from one minute to three.
- Reduction granted by Warding Circle Recast merit enhancement adjusted from twenty seconds per point to ten.
- Hamanoha
- Recast time reduced from ten minutes to five.
- Dragoon
- New Wyvern Breath Abilities
- Healing Breath IV (Lv. 80)
- Remove Breath will now cure additional status ailments at the following levels:
- Curse and doom (Lv. 60)
- Disease and plague (Lv. 80)
*In the event that a character is afflicted with multiple status ailments, Remove Breath will cure only one, with higher-level cure effects being prioritized over lower-level ones.
This ability is still under consideration, and priority adjustments may be implemented in future updates.
- Ability Adjustments
- Spirit Surge
- The "Haste" effect granted by Spirit Surge may now stack with similar effects granted by spells and equipment.
- Jump
- Recast time shortened from 90 to 60 seconds.
- The Jump Recast merit point enhancement has been adjusted to reduce recast time by two seconds per level, instead of the previous three.
- High Jump
- Recast time shortened from 180 to 120 seconds.
- Expanded range.
- The High Jump Recast merit point enhancement has been adjusted to reduce recast time by four seconds per level, instead of the previous six.
- Spirit Jump
- Recast time shortened from 90 to 60 seconds.
- Soul Jump
- Recast time shortened from 180 to 120 seconds.
- Spirit Link
- Recast time shortened from 180 to 90 seconds.
- The Spirit Link Recast merit point enhancement has been adjusted to reduce recast time by three seconds per level, instead of the previous six.
- Amount of HP granted to wyvern approximately doubled.
- Ancient Circle
- Recast time reduced from ten minutes to five.
- Duration increased from one minute to three.
- The Ancient Circle Recast merit point enhancement has been adjusted to reduce recast time by ten seconds per level, instead of the previous twenty.
- Dragon Breaker
- Recast time reduced from ten minutes to five.
- Status Adjustments
- HP has been raised from C to C+.
- Evasion skill has been raised from C- to B.
- Parrying skill has been raised from C to B-.
- Summoner
- The Elemental MP Cost merit point enhancement now reduces MP cost by three points per level instead of one.
*Beginning with the next version update, merit point enhancements will reduce summoning magic recast times instead of elemental magic MP cost.
- Corsair
- Phantom Rolls have been adjusted. View the details here.
- Scholar
- The required charges for the following abilities have been reduced from two to one:
Altruism / Focalization / Tranquility / Equanimity
- Respawn times have been shortened for certain enemies in the following areas:
Lower Delkfutt's Tower / Middle Delkfutt's Tower / Upper Delkfutt's Tower / Temple of Uggalepih / Den of Rancor / Sea Serpent Grotto / Quicksand Caves
Item-related- New items have been introduced.
- The help text for the item "Assassin’s Vest +2" has been revised.
- The icon for the item "Assassin’s Vest +2" has been changed.
System-related- [dev1078]The following options have been added to the "Config" menu under "Misc. 2":
Attachment 1442- [Windows and Xbox 360-only updates]
Resolved Issues- The following issues have been resolved:
- An issue wherein Relic Armor trial numbers would not properly display when reviewing trial progressions with the Magian Moogle.
- A graphical glitch in the quest "In a Haze of Glory" wherein Orcs in certain cutscenes had curiously transmogrified into Harpeia.
- An issue wherein cutscenes for the quests "Against All Odds" and "Regaining Trust" would display at improper times.
- An issue wherein resetting Dancer AF quest status with the NPC Vingijard would allow players to complete the quests "The Road to Divadom" and "Comeback Queen" without finishing the quest objectives.
- An issue wherein the player would be returned to the entrance of Lower Delkfutt's Tower after viewing the event replay for The Rites of Life (pt.3).
- An issue in Voidwatch where the description for the periapt of clarity would not display properly when selecting rewards from Voidwatch Officers in Rabao and Kazham.
- An issue wherein certain Flying Manta enemies defeated in Labyrinth of Onzozo would not count toward Grounds of Valor objectives.
- An issue wherein certain Brook Sahagin enemies defeated in Sea Serpent Grotto would not count toward Grounds of Valor objectives.
- An issue wherein using the blood pact Heavenward Howl would reduce Fenrir’s TP.
- An issue wherein the effect of Heavenward Howl would not overwrite those of Inferno Howl and Rolling Thunder.
- An issue wherein Dynamis enemies would yield less experience than intended for players adventuring in parties of two or more.
- An issue wherein no experience would be gained when pets evaluated as "tough" by a level 99 character defeated an enemy.
- An issue in Conflict wherein automatons would not use melee weapon skills even when in standard attack range.
- An issue wherein wyverns would target party members outside of range with Healing Breath and Remove Breath, preventing the abilities from activating.
- An issue wherein damage dealt by the Gorge/Disgorge abilities of the notorious monsters Minhocao, Glavoid, and Laidly Laurence could be reduced to excessively low amounts using the spell Phalanx.
- An issue wherein the following weapon skills would not count toward certain quest objectives:
Exenterator / Requiescat
- A graphical issue that occurred when Mithra characters equipped the item Athos's Boots.
- A graphical issue wherein the icons for the +1 and +2 versions of the Duelist's Chapeau did not display properly.
- An issue wherein the enhanced ninjutsu damage bonus granted by Koga Hatsuburi +2 would occasionally fail to function.
- An issue wherein the following item augments had no effect on the blood pacts Geocrush, Thunderstorm, and Grand Fall:
Summoner's Doublet +2: Reduced MP cost / Summoner's Bracers +2: Increased magic burst damage / Summoner's Spats +2: Increased magic accuracy / Summoner's Pigaches +2: Increased magic critical hit damage
- An issue wherein the merit point weapon skill obtainment message was erroneously displayed upon a player's combat skill reaching 357.
- An issue wherein macro titles would not be fully displayed.
- An issue wherein saved macros would not function properly when used with another client.
Known Issues- Obtaining mythic weapons of level 99 or higher with the quest "Coming Full Circle" in progress may render players unable to proceed further with quest objectives.
12 Attachment(s)
Assault: Nyzul Isle Uncharted Region
- Overview
The Nyzul Isle Uncharted Region is a challenging new battle mission designed for level 99 adventurers.
This mission is an expansion of Nyzul Isle Investigation featuring increased difficulty and new gameplay elements requiring players to make dynamic decisions in the course of battle.
Attachment 1374Attachment 1375
- Prerequisites
- An installed and registered copy of the FINAL FANTASY XI expansion Treasures of Aht Urhgan
- Mercenary rank of Private Second Class or above
- Level 50 or above
- A party of three to six members
- Possession of the Imperial Army I.D. tag key item
- Undertaking the Mission
- Go to the commissions counter and receive an Imperial Army I.D. tag.
Attachment 1376
- Apply for the mission as you would a standard mission, then enter the battlefield from the Nyzul Isle staging point.
*Nyzul Isle missions occupy a unique position in Assault. You will not be able to manually set level restrictions, and no Assault Points will be gained for successful completion.
Attachment 1377Attachment 1378
- After entering the battlefield, use the Rune of Transfer on the initial floor to select your destination.
Before warping, you may obtain temporary items as desired from the Vending Box.
*Nyzul Isle Uncharted Region missions will always begin from the first floor, regardless of your previous progress.
Attachment 1379
- Upon arriving at your destination floor, examine the Rune of Transfer to receive your mission orders.
*Objectives will be announced upon arrival at a new floor.
- Upon completing the mission objectives, examine the Rune of Transfer to proceed to the next floor, or suspend the operation and return.
Attachment 1392- Proceeding
After completing Floor 100, you will be returned to Floor 1.
- "Travel to Floor ###" will transport you to the next floor.
- "Travel to Floor ???" will transport you to a random floor.
- Returning
To return, select "Exit the Assault area."
You will be rewarded for your efforts with Nyzul Isle Investigation tokens.
*No tokens will be awarded to players who leave via magic or time limit expiration.
- Differences from the Nyzul Isle Investigation
- The "Travel to Floor ???" option will appear when proceeding to the next floor.
- The mission will always begin from the first floor, regardless of your previous progress.
- Monsters will be stronger to provide a suitable challenge to high-level players.
- New notorious monsters will appear.
Attachment 1393Attachment 1394
- Notorious monsters will no longer drop Vigil weapons.
- New mysterious items and corresponding appraised items will be added.
Attachment 1395
- New equipment rewards will be added.
- Alexandrite and the corresponding cotton and linen coin purses may be obtained.
- Temporary Item Preference Settings
To streamline the process of obtaining temporary items, players can now set preferences by speaking to the NPC Sorrowful Sage in Aht Urgan Whitegate.
Attachment 1396Attachment 1397
We are also considering measures to prevent overcrowding.
Thank you for your patience and understanding.
3 Attachment(s)
Relic, Mythic, and Empyrean Weapon Upgrades
Players will be able to upgrade equipment to level 99 in two stages:
- Stage 1
Possible upgrades will include damage, delay, and weapon skill damage along with other attributes.
The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
- Step 2
Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage.
*Gjallarhorn and Daurdabla may not be imbued with Afterglow effects.
Upgraded AttributesPlease refer to the following charts for descriptions of upgraded weapon attributes:
AfterglowUpgrading a weapon to stage two will result in the addition of an Afterglow effect.- Afterglow bestows beneficial status effects upon party members in an area surrounding (but excluding) the wielder.
*Party members must be inside the specified area when Afterglow is activated to receive status effects.
- The duration for each Afterglow is thirty seconds.
*The effect of a certain Afterglow will be overwritten if an identical one is activated within that thirty-second timeframe.
- Separate Afterglow effects will stack if they are cast within the same effect duration.
- There are five categories of Afterglow effects:
- Relic Weapons: Increased accuracy and ranged accuracy
- Mythic weapons: Increased attack and ranged attack
- Empyrean weapons: Increased critical hit rate
- Aegis: Reduced magic damage taken
- Ochain: Reduced physical damage taken
- Afterglow effects activate when the weapon skill corresponding to the equipped weapon
For Aegis and Ochain, the effects activate when Shield Bash is used.
- The hierarchy for overwriting Aftermath and Afterglow effects is as follows:
One's Own Aftermath: Lv3>Lv2>Lv1>Party Member's Afterglow
Visual EffectsWeapons upgraded to stage two will display special visual effects when equipped:Visual effects will display in the following priority:
Main Weapon>Ranged Weapon>Sub Weapon
Other Information of NoteAdditional planned features, such as equipment-specific magic spells and pets, have been postponed to allow for more thorough testing concerning attributes, the number of potential users and the process by which to obtain them. One consideration is whether to implement such features as another stage of the above upgrades, or to apply them to a different set of equipment. Also under deliberation is whether to limit the availability of such equipment or make it relatively simple to obtain.