Job Adjustments Manifesto (SMN)
So since SE actually asked us to suggest ideas here goes mine.
I really doubt SE gonna add new sprites for new avatars. Even though I REALLY REALLY want them to add actual new avatars they probably won't because of limitations and we all know that is true. Now with that left aside we already got a few sprites left unused even though I'm not too thrilled about Cait Sith and Atomos I will gladly take them because is better than nothing at all. But they also have Odin and Alexander left.
Yes they are 2 hour avatars but as another post I saw back there I don't see why can't we have them as summonable avatars without their 2 hour blood pacts Zantetsuken and Perfect Defense. They still have an arsenal of blood pacts left we could use if they let us have them for more than 5 seconds out. One more thing I'm probably sure they will add later on just gonna remind them Diabolos still missing Cacodemonia and Nightmare needs to be more powerful seriously.
I guess it doesn't hurt to wish for new avatars either so IF they do decide to add new avatars I would like to see is Madeen (light based, original from FF9), Phoenix sounds like it would be very useful offensive and defensive. I know we've been over this a bunch of times but for God's sake let us have freaking Bahamut already. They need to drop their big ego about the "great avatars" being too good for us to handle. I think that label was destroyed when they raised the level cap and we started kicking those terrestial avatars' asses like nothing lol.
OK about the ability that expends an additional amount of MP to shorten the recast time for blood pacts. It is not such a bad idea actually BUT its sounds like a huge drainage of MP so this is what I suggest: Make this ability do what it does but instead of shorting the recast time of blood pacts let us have a charge of blood pact, like SCH and DNC have charges, it will cost us some mp to add a charge and the mp needed to do a BP.
How about Astral Seal? It's sort of like Ele Seal and Divine Seal but for avatars. When calling an avatar with Astral Seal it will come out with enhanced stats attk/eva/def/acc/mattk/madef and all that. 15 min recast just like all other seals. If that is too much then let Astral Seal work to "enhance the potency of the next" blood pact.
OK that is all I have to say for now. Suggestions?