/Sadface for the Thief one :(
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/Sadface for the Thief one :(
RDM gets Elemental Seal-1 as its SP ability, and THF gets Aura Steal+1 on its own timer, as its SP ability... just... wow... Seems the devs are just running out of ideas.
Actually, the THF SP2 will be very useful strategically if it forces SP steal, otherwise it's completely useless.
The RDM SP2 is awful no matter what they would realistically do to it because nobody cares about enfeebles.
Like I said, THF gets a +1 on Aura Steal, its not as bad as RDM, but its still just a ripoff of their previous ability none the less. I do agree with you though, it could be useful if it forces it to steal SP abilities so long as there is one. Something else they should do though is change it so that if it misses you still can use it, rather than screwing you if it misses.
It's sounding like that it can't miss if there's a beneficial effect on the target, so obviously you would use it when you see the SP cloud come up, so a situation where there's no beneficial effects to steal shouldn't really happen.
While personally I preferred something more soloey for Thief, I'm pretty satisfied with this, if it does work like Kincard says and removes higher tier abilities first. Disabling both Gallu's and Botulus's 2hr with a THF and PLD during a Legion run would be pretty helpful.
Hmm interesting set of abilities, however there are some points to be figured out to deem how helpful the Thief and Paladin abilities will be.
For Thief's SP, will it land 100% if the enemy has a buff? Additionally will it prioritize stronger buffs the mob has such as "Mighty Strikes" over lesser buffs like "Shell"? If used correctly this SP can remove pesky buffs we have learned to deal with and bring a new utility to the Thief job.
For the Paladin SP, how greatly will it reduce attack damage and accuracy of the target? As Kincard stated if it reduces attack and accuracy enough it can be used to help save a group from being hit by a large AoE attack. If this is the case then the 30 second duration of this debuff and the low damage output may be justified. ^^
Finally for the Beastmaster SP, it is a huge step up from eating our pets. We have gone from eating our pets to a Pet base Meikyo Shisui. Being a Beastmaster myself I have come up with a lot of fun ways to utilize this ability. Since they included Charm in this ability I have my hopes up for SoA to have charmable mobs! :D My only issue with this SP is that it will consume pet jugs limiting the use of this SP to the budget of the Beastmaster.
I like the bst one myself cost be damned its once an hour for 300 tp ready chainjug spam sweet....
Another "Spend gil faster" button! Hooray! Snarky comments aside, this will be useful for bosses but it's even harsher on my wallet. I guess the trade for short bursts of entertainment is being bored in dyna, it's like FFXI's version of a weekend with the Pain Monster to avoid paying taxes.
Yeah now we bsts have to research pet special abilities other than falcorr!