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Originally Posted by
Eri
Since Dnc is unique in its Abiliys to use TP is it competely unimaginable that silence wont affect it?
I think not.
If you are going to make it into a magic ability, it has to have all the weaknesses and strengths of being a magic ability. Including, but not limited to, silence.
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Again Dnc is unique in its Abiliys to use TP, is it competely unimaginable that you would only need to add Resists to Steps (which are virtually acc based since there is no additional effect)?
Again, you can't have a slice of cake without making the whole cake first. Making anything that a DNC does into magic qualities means you have to include everything that separates it from physical qualities. Which is resists, spell casting, spell interruptions, and silence.
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You can not move while the Ability is executed. Its been that Way and will stay that Way. Try Autorunning and executeing a Waltz you will stop until the animation has run trough.
Try moving at all while casting a spell, including near-instantaneous spells (dia, flash, and stun) and you will STILL get interrupted. Even BRD songs get interrupted, and they can have 20 mobs beating on them and not get interrupted at all.
Yes, you "stop" but you can START the ability WHILE moving. That reason alone is why this wouldn't be anywhere near magical qualities.
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Its a Party buff therefore everyone get the version that was Cast. That was obvious to beginn with no?
Here, lets play this little game.
Find two WHM friend, and have them both cast a Bar spell on you, one of them naked, the other one with a lot of enhancing magic equipment on.
You will notice that the WHM with the enhancing magic + equipment will have the better of the two WHM Bar spells.
Also, notice that you also have the symbol of whatever Bar spell they put on there. Does the other melee have your samba symbol on when they are attacking with you and you have a samba on? No. So how does the system determine what strength of samba to put on? Sure, it could see that XX player used XX Samba, but then ask yourself this: What would happen if 2 players have the same Samba, but both at different strengths? It would be confused if you include DNC skill in the equation, because there are too many variables in determining the strength of anything. Only way it wouldn't is if Sambas become AoE type spells, like Bar spells, and that is not how DNC works, is it? Adding skills would completely change DNC.
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Simply Wrong. Why would applying Stutter Steps (Lowes a Target resistance)
have any effect on Violet Flourish if you were correct? As long as Steps do not inflice any Dmg and for that reason the debuff is the only effect applyed by it. Its Ok to have only one modifier.
Violet Flourish does damage. Do you even play DNC? Heck, my DNC is at 49 and I know that.
Yes, Magic Accuracy does play a role in chance of stun effect, but most everything does not resist stun, so you can stun a lot of things. NMs build resistance to stun as the fight goes on, but thats for everything. Adding a new variable (DNC skill) would make Violent Flourish that much less effective. You are basically asking SE to gimp DNC.
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Like Every Jobs by useing its natural Abiltys So by doing your Job.
Let me ask you this then: Have you ever tried to skill up Summoning Magic by only the summon method? (Not including BP:R/W) It was a pain before they included the ability to gain skillups by BPs, and what you are asking is for everyone to start out from being at capped skill to being a 0 skill, at up to 3 different skill sets. At level 90. Assuming that so-called DNC skill will have an A+ rating, that is up to over 1,100 skill levels to gain until level 90 cap. Not including level 99 in the equation yet. That would take months to do, including the fact that some skills, like Waltzes, will take the longest to do.
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I have no answer for that. but to make stuff really
useful in a Pary situaltion you would need a ton new 'Augments xxx effect Gear'
That is still a lot of gear to change. Think SE would want to include this system based on changing the whole structure of augments alone?
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Essentially thats a very good Argument. I can only say yes that would be BAD but,
since you do not use MP but TP and the Job virtually stays the way it is haveing,
just a skill to modify you Abilitys to a degree. If a Job can cure with TP at all it can be magical and still not be affected by all that Stuff. And Still have JA haste
So basically, you want this to be a magical skill but operate under job ability rules? Think that SE, who is a stickler for making specific rules, is going to want this? Or players, who have played this game for almost 10 years, want to accept this adaptation of the rules to include something that would make a lot of people lives very miserable?
In end, I have given you many reasons why this would be a bad idea.
I hope this answers your query and know that most everyone, if not everyone but you, will say no to this new system.