Originally Posted by
Zenion
I have to say, some of these objectives have been... questionable. Heroes' Conquest and now Mercenary Camp, those are a lot to ask players to pull off with less than 24 hours to plan and organize.
Worse, though, is that the feedback asking for some kind of catch-up mechanic seems to have been heard, but misinterpreted or twisted into something that works in almost the opposite way. If failing to complete the objectives on day 1 means not seeing new objectives on day 2, that's just missing out on a day with extra steps.
What I, personally, think would make for an overall more enjoyable experience would be take this round's 150 plaudits per day, call that the target number, and offer enough additional objectives to earn 225 plaudits per day next time - with a weekly cap of 1050 plaudits earned from daily objectives.
This will give players a little more room to skip seemingly impossible tasks without being left behind, and it will give those players with little time to log in during the week the option to, say, do a quick Ambuscade run for a few plaudits each day, then do everything on the menu Friday, Saturday, and Sunday.
Being given a to-do list with the implication that everything needs to be done every day just makes it feel like work. I'm finding this Vana'bout stressful because having that title on the line means I can't afford to miss even a single plaudit, no matter how impossible a task I'm set. It's a neat idea but it's just too much. Having something like a title or a silver voucher reward for reaching the weekly plaudit cap and completing more objectives would help encourage player to try their best and excel with a bit less pressure.