Not a PUP (yet) but I have heard these concerns over and over and I support the changes that are being asked for here.
Not a PUP (yet) but I have heard these concerns over and over and I support the changes that are being asked for here.
Well I guess it is safe to say now that the developers and forum guys have ignored this thread and ignored this pup issue once again.
/clap
... waiting for official reply ...
I don't think that will help.
//but that doesn't mean we aren't all waiting for it... =\
Maybe they're still discussing about it. It's likely that we'll get an answer seeing as how strongly people are asking for it.
Yeah, they do tend to answer in spurts every few days or so.
...But that doesn't mean I'm not sharpening my pitchfork in case they don't answer soon, at least to let us know they're talking with the dev team!
Am I the only person who feels like SE is afraid to let pet jobs shine? I have to say that pet jobs (BST, SMN, PUP) are the only ones who have never had "their day in the sun."
bst, pup and smn have always been left to languish as generally "crap tier" jobs - maybe occasionally rising to mid-tier but not really. I don't see the big deal in making them on par with other jobs, but it seems like SE is afraid of letting us get too good.
I mean, I know we ARE good - especially when we team up in pet parties, but we just haven't been given a chance to shine at anything. And when we do shine (Burts/100% pet -pdt) - SE nerfs us.
People go complaining about these jobs being over powerful is the reason...everyone used to say lolpup/lolbst, but when they actually got something that makes them not so much lol, then people wanted them to be lol'd again and complained. They could have made burts at least 5 tp a tick...10/1 is just a crazy nerf.
It's the same for how they are careful about updating RDM since it was/is too over powered.
Maybe they're afraid to make the automatons ungimp because pups would be able to solo more efficiently or maybe the creator of the AI doesn't see anything wrong with it.
They didn't really release any information about changing the AI any. Just "Adding an ability that restores an automaton's HP" and attachments/abilities. With SMN and BST you can control just about everything the pet does besides standard attacks. With the automaton, you have the AI that makes most the decisions by being influenced by maneuvers, but not exactly everything you want it to do. They should either make the AI more customizable/influenced with attachments or just change how it uses spells in priority to cures>all; nukes>all as well as lowering the Ranged delay on the Sharpshot automaton as said before.
lolpup
btw, this thread has the funniest tags I'v seen so far
/signed
Though I like the Drain~Aspir where is it... just needs to use it smarterer. ┐(´ー`)┌