Just let me pick what rolls and songs they do... pretty please...
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Just let me pick what rolls and songs they do... pretty please...
Just a friendly reminder that Zonpa-Zippa [S] and the 4 Ace Cardians would be great Trusts. :D
how about the other sunshine like albenzio friends Malboro and cacular?
Since we lost with BST the most important solo job, it would be helpful to let a trust follow a party member.
For content like Ra'Kaznar skirmish or Rala skirmish, where the party needs to split. Especially because some of it is already older content and it's not easy to find enough player for it.
So, e.g. we can build a party with 3 player and each of them could have a healer trust with a command like /trustfollow <p2>
Thanks for all the suggestions! We have an update I'd like to share regarding alter ego behavior.
There's an issue where healer type alter ego's use Protectra or Shellra when players and other alter egos are not in range. The development team is looking into a possible resolution to this by expanding the range of Protectra and Shellra, making the behavior similar to automaton's white mage head.
We've also received feedback where alter egos run off in different directions and get lost in their pathing. With the current system, the direction in which the alter ego travels is decided depending on the location of the target. We'd appreciate if you could provide us with feedback on the distance between the alter ego and the target when this issue occurs.
Additionally, we are aware that the alter egos do not cast Erase when afflicted by magic songs. We're planning to address this in a future version update.
There are other issue with trust. Even thought whm trust distance themselves from NM they still get hit by some AOE. I think they need to distance a little further away because at this moment trust still get hit with breakga, silences, and sleepga. A real whm player stay much further away and they don't get hit by any AOE.
If it's possible can you look into the issue of why a rune fencer trust and other paladin trust berserk? I don't think it's a good tactic and it would be better if they use defender. Their are times when trust get killed easily when they hit the berserk job ability and I experience this many times where my trust tank get kill because he hit the berserk ability.
If the community team wants to make this a solo game than at least when summon a trust allow them to equip a full 119 relic set or 119 empyrean armor set so they can survive better and perform at their best. However, a real player would probably equip Onca Suit, Twilight Torque, and Defender Ring which is far better than a trust. If their was a way i can protect trust by equipping them with the right armor set i would because a trust life is no different than a main player Thief life because once trust die than the Thief will die too or other DD that can't heal themselves.
- As has been noted, the trusts tend to stay too close and still get hit by AOE. Which defeats the purpose of having them run away in the first place.
.- There is something wrong with the pathing of both pets and trusts. The last month or two I've frequently run into attack something and realized that my pet or my trusts were all stuck on a rock somewhere halfway back across the map. Often they get stuck on things that I didn't run anywhere near. For example: In Sih Gates they will frequently get stuck on the rocks near the accuex even though I ran straight up the middle as far away from the rocks and walls as possible.
.- Would it be possible to make any trusts that aren't a tank position themselves behind the monster and / or further away? Some times the hardest part of a fight is getting the bards and red mages to not stand directly in front of the monsters TP moves.
.- Something causes BRD and COR trusts to cast things like Ballad and Refresh rolls when none of the mages in the party are low on MP. I read somewhere that this can be triggered by gear etc. Whatever it is, it shouldn't happen unless a mage is low on MP. They shouldn't sing ballads on me because my thf/war is low on MP. Which leads to...
.- Bard and Cor trusts also tend to cast Regen songs / rolls when all the mages have max MP and everyone is in white HP. Also pretty silly and shouldn't happen.
.- There is a lack of mage / pet related buffs from trusts. We need bard and Cor trusts who reliable cast mage related buffs like Ballad and MACC/MAB rolls etc. We also need some GEO trusts. Preferably one that casts melee related buffs and one that does Mage related buffs. If bubbles are too much trouble, just give them entrust on a really short timer.
.- The UC leader system is annoying. Please either allow us to lock the max stats on gear once our Unity has been #1 at least once, or allow us to permanently unlock unity trusts once we have been in that unity while it was #1. Currently the constant juggle between good healer trusts and gear stats is just annoying. I just spent 3 days shouting for a group to kill it on a dead server, then killed the thing 100 times to get the upgrade items for the piece and now I have to either drop my whm trust or give up the relevant stats on all my UC gear? That is not a fun design.
.- Remove messages about Naga Raja and Azi from the unity chat channel. It's horribly buggy and doesn't work most of the time. no one actually uses it for unity. And even if they tried, half the people wouldn't be able to see the chat because they got kicked somehow. Seriously. There was 300 people on my server today, most of which were AFK and I couldn't get in unity chat...
.- Beef up the DDs. They are currently about as good as a person with no iLvl equipment.... and almost all content is iLvl now...
The devs may already know this too but just to be safe, this also effects song buffs too, as trusts won't bother to dispel them either (Very obvious when you fight a Unity monster like Arke, for example).
If I may make a suggestion towards trusts, I'd like to suggest a small change to Qultada's behavior. It drives me nuts how as soon as Dedication wears off he'll overwrite Corsair's Roll with something else. So to fix this, could you make it so that he'll use Corsair's Roll when you not only have the Dedication buff, but also when you have Kupofried out? I mean, if I have Kupofried out it should be pretty obvious I want more EXP/CAP, therefore I would want Corsair's Roll as well. If you could make this synergy happen, it'd be awesome.
In regards to Apururu being overpowered though... I'd say other healers are just too crappy. I kinda feel most trusts are trash in fact... Tanks don't have PDT/MDT, healers don't have Cure Potency, damage dealers can't deal damage (very well), especially mage damage dealers. Even if trusts had realistic stats that rivaled a decent player, they still wouldn't replace an actual player due to AI limitations and other factors... So why are trusts so darn weak? I think all trusts (Or most at least) need to be buffed in general.
Is there any plan to have Beastmaster, Puppetmaster, Blue Mage, Summoner or Dragoon Trusts?
I am not sure if Dragoon exits or not
There are a couple of dragoon trusts, but they don't have a pet.
It seems trusts using pets is a no-no. Probably some engine limitation?
Yeah we have Shikaree Z who a drg, I think but am not sure that Excemille is a drg (seeing as how he has a dragon killer effect). Lhu whatever her name is...is our bst, and of course Nashmeria/Aphamua is our Pup. For whatever reason I doubt we'll see any of those use any pets since Shikaree Z and Lhu practically can't summon any atm and the devs handled Nash by just giving us separate trust versions of Mnejing and Ovjang. I would love to see how they handle a blue mage and their large pool of spells.
I am curious as to how Adelheld works. Whenever I use her, her dmg is really low. Even with ilvl gear on, she still puts out low dmg.
My problem with Qultada, is he'll reroll corsairs roll 11 for a 5 next chance he gets.
King Of Hearts
I've noticed he's not prioritizing Dispel over casting Paralyna when a mob has Ice spike active.
Would it be possible to take that chunk of code and do;
~~~~~~~~~~~~~~~~~~~~~
If <bt> (has active) "Ice Spike";
```Dispel.
else:
```Paralyna.
~~~~~~~~~~~~~~~~~~~~~
(battle target <bt>)
I agree on this. This new "distance" thing w/ trusts only allows them to go as far as 13 yalms from the caster of the trusts...this, by far, puts them in maximum danger from devastating AoE's that can go up to 15 yalms at minimal. I mean lets face it, you don't see us as the playable character standing at 13 yalms from the monster and take a hit from an AoE when we can clearly go up to 20 yalms from another playable character to cast spells w/ minimal danger.
Excenmille is a Paladin w/ a polearm. :p
I hope they add a healer trust that doesnt engage and keeps out of range that isnt related to a unity.
Can you give Sylvie (UC) priority on her "Indi" spells.
When I fight Shadow Lord (lv. 50, mission 5-2) She will not cast her Indi-Refresh because of the damage output of the boss.
It doesn't matter what I do, because each of his hits puts the tank at < 75% HP She priorities Cures.
Maybe you could try something like
If Party Members HP =< 50%;
`````Cast Indi
Else:
````` Continue as planned.
(Right on top of everything, even -na, ect.)(This will make it so that if all members are above 50%, she'll make sure to get that indi back up.)
She is awesome. By far my favorite Trust. She uses Nott often, which I imagine is to help with the cures. I'm still kind of new to this so I"m not sure if other UC leaders act the same.
That Refresh makes RDM backup healer/attacker really fun.
I just figure she should be filling her role as a Geo and keeping her job role as a priority over making sure everyone is topped up.
I was re-watching the video I made of this fight and I realize that she is casting Indi-refresh, I'm just running out of the AoE. Sorry.
Any chance for a Eideialc/ Claidie trust ? She's not much relevant to the overall story, but since we are starting to dig for trusts, I believe Sandy Princess deserves a spot :)
so, Mildaurion will be out for DEC 2015 log points, what do you guys expect her job? for me i really have no idea xD
Speaking specifically to the part of your question about blue mage, this is actually largely tied to the lore of FFXI. In order to summon alter egos through the use of Trust magic, you need to draw upon the powers of friendship and camaraderie, as well as have a special bond with these adventurers. Blue mages are essentially empty vessels that are living weapons and lack the aforementioned traits, so it’s not possible to form bonds with them in this way.
Furthermore, most of the NPCs that are blue mages only stay around Aht Urhgan and do not travel abroad.
Lore aside, there are also various hurdles that need to be overcome in order to add a blue mage alter ego, such as whether they learn spells, what spells they are able to use, and how to setup flags and manage these aspects.
Due to these reasons we do not have any plans to introduce a blue mage alter ego.
Lets not mention the whole aspect of 'what spells would it use'. Considering half the trusts we have dont have access to all spells anyways, and as far as we can tell they are already telling those jobs what spells they can use.
I know he is just copying and pasting this from a post this morning, but this seems like a super lame reason.
We certainly aren't friends with Balamor or any of the upcoming Ark Angels, yet we (will) have their Trusts. Further, ciphers totally circumvent this bond stuff; they're just unceremoniously handed out in login campaigns and we never have to even meet any of these characters to use them. I wonder how many players even know who Areuhat or Babban are. Plus, I think Raubahn is the only BLU featured in the story and he seems to fully retain his faculties.
I'm not really sure what this has to do with anything. We're taking a magic clone of them, not the actual character. Also, the Serpent Generals only stay in Aht Urhgan and we have all of them.Quote:
Furthermore, most of the NPCs that are blue mages only stay around Aht Urhgan and do not travel abroad.
No one wants to go out and get spells for the Trust, so I'm not sure why the devs would even worry about such a thing. The Trust would already know spells since they have the knowledge of that character. I mean, we don't buy scrolls for our BLM Trusts.Quote:
Lore aside, there are also various hurdles that need to be overcome in order to add a blue mage alter ego, such as whether they learn spells, what spells they are able to use, and how to setup flags and manage these aspects.
There's that BLU that sacrifices himself in ToAU and Aphmau seems to have had a strong friendship with him. I doubt it holds up to the lore given that consideration. Also, we as adventurers don't lose our emotions and friendship capacity when we become BLU.
That's a pretty weak lore excuse. Like others said, we've formed bonds with demons, and beings that don't speak any language we understand. We've formed bonds with time-and-space trancending NPCs, we've done a lot of crazier things than bond with "empty vessels." And if they're so empty, how can they talk to us and interact with us like ordinary children of Vana'diel?Quote:
Blue Mage stuff
Also in the blue mage quests, it is said that you are *like* an empty vessel (waiting to be filled with blue magic) when you become a blue mage at the beginning. Not that you *are* an empty vessel and will be for all time.
I'd really really love to see Bravo added in the list of Trusts. My dragoon yearns for a wyvern upgrade!
* A "sort" option by Job, alphabetical order.
* Also, a tonberry trust. maybe "Chef Nonberry" from Temple of Uggalepih.
and maybe Ethniu (fomor blm)
* Option to summon trust companions in: Limbus / Temenos / Apollyon / ENM / BCNM Fights.
Bit concerned about how the devs once said the limit for Trusts is approaching them, but we still don't have major characters like Louverance and Jabbos. Kinda silly if they ended up running out of space because they were too busy adding tertiary characters like Uka Totlihn and Sakura.
Don't really care who we get trusts of, I'd rather the ones we do have had some function. of the 100(?) we have, maybe 15 are usable at all. Really don't need 70 "dd" trusts that are all fail... It's embarrassing to the character. How disappointed were you to find out the special trust you were waiting for, ended up to be terrible? I know I'm a little unhappy that Gilgamesh is junk. Luzaf is junk. etc.
I really want a Cornelia Trust, being the first npc you ever see when you start as a Bastokian, but not if she's just another generic terrible dd, I have enough of those.
Oh, I'm definitely supportive of them making Trusts useful, but I personally think that's a separate issue from character choice. Just kinda bothersome to me that apparently they think our character is better friends with Crystal War generals or a chocobo chick someone could play for hundreds of hours and not know the existence of over 2 major characters from what's probably the most popular expansion story.
Really, I wish they would've taken their time with implementing them along with quests and the like from the outset instead of plopping them onto the players via login campaigns (which just makes it annoying to get a lot of the good ones anyway). I'm pretty sure Lehko Habhoka deserves a little cutscene just as much as Gessho, etc.
As far as making them useful goes, they've somewhat talked about this before- they want Trusts to be less useful at high levels but because of how the game is structured, backline jobs are just naturally more useful even if they're massively underleveled. If you've ever used, say, Semih Lafihna or Iroha at low levels you'll realize that they're ridiculously overpowered then, they just don't scale up well. Just about the only DD Trust that scales decently is Shantotto II- they should really use her as an example of how to adjust the rest of the DD trusts.
At least a couple of them have niche uses. Naji, Volker, Luzaf and the Dancers are useful for Dynamis, for example.
suggestion: Boost up Morimar and Darrcuiln's weaponskills. by like.... 1000% or something.
To give an idea of just how bad it is, morimar's best weaponskill at i119 on Lentic Toads in Reisenjima is Into the Light... for 500 damage. All the rest of his hit for... 100-180 damage. his normal MELEE attacks hit for harder than that. he's literally better off not weaponskilling at all, because the delay from doing so isn't made up by its utterly trash damage.
Darrcuiln isn't any better, with his ws hitting in the 200 damage range. Then there's the issue with his magic "yowl" attacks. while this is great in theory, the problem is... it usually does 0 damage. at best, it occasionally does around 15 damage. This isn't because of the level of the monsters he's up against either. i tried using him at various times while leveling up and even on easy prey mobs he couldn't break 0 damage the vast majority of the time. he appears to have the magic accuracy of a level 1 warrior, making this occasional magical damage attack worse than useless.
Considering how beloved and important these characters are to the seekers of adoulin storyline, it makes no sense for them to be weaker than, for instance, qultada. who can at least do savage blade for 1177 damage on the same frogs... Morimar is an utter giant of a man with rippling muscles, and darrcuiln the tiger equivilant. when a blue mage can do more damage with Knights of Rotund from a level 1 joke weapon, there's a major issue with the trust.
Yeah, there are quite a few Trust that need some revisions to their WS and abilities. But at the very least we need more Trust that can open skillchains like Ayame does so even if their damage is bad at least they can open SC so we can do more dmg instead.