Moogle's Law: Healing Waltz will always remove the wrong debuff.
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Moogle's Law: Healing Waltz will always remove the wrong debuff.
When you nuke-aga a group of mobs, one will always live and kill you.
Back in the days.....running through Rolanberry Fields because the chocobos cost + 5000 gil, followed by a gob/ochu train slapping you in the back of the head all the way, only to zone into the crawlers nest with 2 HP right into 20 worker crawlers and one soldier....:mad:
The last thing a dying mob will do is poison you.
If you die and your item is in treasure pool, no one has a raise and your inventory is full.
Moogle Law:
This goes back to the old days of leveling. You would sit for hours with your flag up waiting for a party invite. Once you get the
Tell to go to a zone you get all excited to get your next level. You pay for a choco, run across zones to get to the party.
Once you zone in and tell the leader to invite you, the party leader then tells you the party is disbanding.
Moogle's Law: the likelihood of death is inversely related to whether Reraise is active.
The moment you commit to helping someone else out, a half dozen groups will form expressly to do whatever NM/Event/Mission you've been trying to do for weeks.
Someone will always fall asleep at their keyboard when a important NM spawns. <_<
When you kneel to rest, that goblin that you see always seems to come right back to you and agro even though it was running in the opposite direction when you started to /heal.
If someone lots a 1 for a piece of RaEx gear you've been waiting for your entire FFXI life and you brag about being able to beat a 1, you will lot a 0. The chance of lotting a 0 increases exponentially to the duration of bragging and has a ceiling of 15 seconds.
Goblins unexpectedly attacking they're such a nunsence!!!
Mog Bonanza winning number is 20184, your marble is 20183.
Partying in East Ronfaure (S), and having your party wipe because someone accidentally pulled Myradrosh instead of a Colibri.
No matter how long you have an event planned, as soon as you get there someone realizes they forgot their pop set in their Mog House.
Empyreal armor seals will never drop when you're only 1 short. And when the last one finally drops you will get more than what you needed.
Someone will, undoubtedly, shout for assistance with a trail and not a trial.
If you're within 0.1 of capping on a certain synthesis item, you will spend approximately 1.2 million gil trying to get that last skillup. True story.
this one isn't for official submission (since i'd already posted one earlier)
If you spend a million gil on an item, it's guaranteed to drop in price within a month (lookin at you, blau dolch)
When facing any NM where it's very bad to deal physical damage during a TP move (such as Glavoid), the NM will always decide to WS at the same time as you.
After Casting Utsusemi: Ni, mobs always come with AoE or Multiple hit move (or both). Better chance when HP is low and usualy followed with a critical move. Reraise usualy wear off at that moment.
Try to get item for 3 months , go AFK and when get back Item just drops.................. to a party member that DOESN'T NEED IT ><
when a lvl 95 war gets 1 shot by Greenman when you lag out
If you plan on brewing Shinryu three times in a row, you WILL disconnect during the third fight.
When you have level 100 Smithing and been farming brown chest for 6 days straight for smithys torque only to have someone who doesn't have it leveled at all come and invade and gets the torque within 1 hour.
When unlocking Summoner, you will spend many hours getting the Ruby to drop and even more hours trying to find Fire weather. Once you have Summoner unlocked, you will get the Ruby off the first leach you kill while Fire weather is merrily burning around you and every other zone you just crossed.
Regardless of how high a level you are, there is always a cuddly rabbit that can kill you.
Put your /invite flag up, don't get a party for hours on end. The minute you go afk for ANYTHING, you'll get a tell asking if you need a party. When you get back and reply, you find that the party is full.
Moogle's Law for NA players since 2004.
When crafting, you will always lose the most expensive ingredients and keep the least expensive.
After using Sneak attack mob will turn.
After using trick attack player will move.
When crafting expensive materials, the cheapest item will always be out of stock on the auction house
you will find your coffer and you will find someone else opening it
Moogle's HQ Synth Law: after spending 3 hours crossing every region of the map looking for obscure items to craft your guild item, you accidentally HQ it, which the guild denies.
(True story! >.< Also, I didn't read pages 12-31, so I hope this isn't a repeat. Great submissions thus far!)
Oh man I have so many... I'll just go with one of my faves
As a THF people will ALWAYS move right before TA lands, or turn the mob right before SA lands
Sitting in Port Jeuno waiting for something to happen. Then finally joining a group for something. 10sec later to see /shouts for events/items you need. -_-;
After several months of killing Behemoth and King Behemoth, your time comes to get a Defending Ring, you will surely forget to: Make space in your inventory instead of 79/80 and pass the unlotted/wanted junk items that will fill your inventory up before seeing your Defending Ring hit the ground.
-Moogle's Law
Blue Mage uses Chain Affinity... Entire Party Weaponskills before Blu skillchains, or Blu uses Chain Affinity/Efflux... Monsters starts casting -ga3 and makes you use Chain Affinity/Efflux on Headbutt.
Or my personal favorite, Riftwood Pyxis... Log, Log, Ore, Lolelixir, Ingot.
No matter where you are in Vana'diel, there is always a rabbit that is stronger than you.
Moogle's Law Entry:
Auto-follow someone to afk for a bit. Come back to find yourself stuck right where you left off.