That's true, they could do higher taxes I guess. I just don't know if it's really needed. I don't know how much they really get, especially nowadays.
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could be worse. Could be market wards.
Regarding the limitation on the number of items that can be listed on Auction House, it will be on hold until the auction house merger takes place.
We are planning to make various adjustments, such as number of items and item listing period, after following the progress of auction house merger.
Woot, thanks for the update Gildrein!
This may be true, however I've played quite a few MMO's over the years and most do not allow you to post more than 10 items on their respective auction houses at the maximum. Sure it's never enough spots to sell stuff, but it would circumvent gameplay and probably come back to hurt the players as well.
As some mentioned there's market flooding, if anyone can post as much stuff on the AH as they want, it only serves to bog the AH system and gives many more oppertunites to kill the price on an item by massive undercutting. Let's think about it for a second, say consumeable items such as Arrows go for 5k a stack and they're are 5 providers who keep the AH constantly stocked. Let's also say these providers only stock the AH once a day, 7 AH slots apiece means 35 stacks at the most.
If on average 25-35 stacks sell per day, the most any one of them would sell is 7 stacks of arrows a day. So even if one person sells his arrows for 4k a stack instead of 5k, the market does not fluxuate that much because as soon as all 7 of the 4k stacks are sold they go back up to 5k.
Now same senario only theres an unlimited cap, the difference is one person has a huge suplus of arrows while the other four only has a handful. If said person with the huge surplus of arrows were to sell all of them for 4k a stack versus the 5k price, the other four vendors would never get any arrows sold without undercutting the one with the most items. And from there, the original undercutter undercuts the new price to compete, and it cycles until it's no longer profitable and the vendors quit or the price stabilizes from a natural cost-versus-profit process.
While people have mules and such to help coutner this they still suffer the same limitations of the player and usually moreso, because many mules have not reached or have the skill and ability to access places such as jeuno, have less inventory space, can still sell only 7 items at a time, and you only have as many mules as your willing to pay for.
Another problem I could feesably see, is people using the AH as a infinate storage facility. With unlimited sale slots they could just put an item on the AH with a perposterous selling price that no one would pay for, pay standard posting fee, then be on their merry way. It wouldn't matter if it was returned to them three days later because it's still out of their inventory until they're actually trying to receive payment on something. The same thing would happen if the DB had unlimited slots to send stuff.
There's also RMT considerations -- consider the possibilities of account-scamming RMT with an unlimited AH...
Again, the idiots mean you can't have Good Things...
Ask and you shall receive. :D