It's true though. The engine was built around the PS2, removing it wont fix that. They'd need to rewrite the whole engine.
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Let me put it to you like this then.
Re-writing the engine would be on par with creating an entirely new game. MMOs take even more resources to create than offline games. You're looking at a project that would take several years and an astronomical financial investment to pull off. The returns on that investment would amount to mostly retaining players they were going to retain anyway.
It's not like SE isn't already doing this with another game.Quote:
Re-writing the engine would be on par with creating an entirely new game.
That doesn't mean it is a good idea.
FFXIV is getting rewired because of some misplaced sense of pride, not because it makes good business sense. If you want to use that angle to argue that FFXI should get cool stuff then go for it. I'm all for FFXI getting nice things.
in reguards to peoples conserns with how quicken(timemage) and smile toss(juggler) would work in XI. Would be much like reseting JAs with a cor.
Berserker someone one mentioned. How it differs from war. The (gauntlet)ability to hold 2h weapon with 1 hand. /nin and let the good times roll.
Time mage would be fine since it should lack in cure and no DD. Stop should be like bind where it lasts 3-4 attacks and then wears off. Considering mobs gain resistance to spells. Adding another spell to the bind and petrify rotation wouldnt be a big deal. Slow blind and para 2 are all LV 75 spells. T3s would be nice. Even a t1 ga version would be nice. Demi and the other 2 spells (drawing a blank on the names) 75% 50% 25% hp reduction. Those spells rarely worked in the turn based FF games but we still used them. Odds are you have the mobs HP to 50% by the time it lands so even a 50% reduction becomes 25% technically. So its a spell or 2 worth tryn to cast while waiting for recast on quicken. Xzone and death would be great but to think it would work on high LV nms would be asking too much.
Necromancer with pets isnt a far stretch.
Pretty much every job and JA from past FF games could and should be in this game by now but SE still hasnt fixed the broken(unused) jobs we currently have. SE talks of "balance" but when has this game ever been that way. We need a better developement team or a way to vote on the forums for what we want. Not some guy that prolly played this game for 5 min and thinks he knows what the players want. That is why this game is a consistant let down with every "update" that turns into a nerf of some kind. The people that make the content dont seem to be in touch with the reality of the game or the players.