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Duh on SMN... you've got so much extra MP lying around you just go Dark Arts -> Impact for some extra "I'm bored as hell!" damage.
It's also the only shot at azure light SMN get
They gotta use their eradico mitts somehow!
DRK gets Impact because 666 is xXDRKXx number, yo.
:l
As far as DRK on shields goes, it's a throwback to FF3, back when a DRK used swords and shields. They also used WHM spells like a PLD did. The translation of the Japanese name for DRK job was "Demon Fencer" or "Magical Fencer".
Impact is not designed for dealing heavy damage, it's a utility spell which is the purpose most of DRK's magic serves (absorbs, drain, aspir, spikes etc). To me it makes sense, but it's still retarded nonetheless due primarily to the fact the stats down does not last long, and 666 mp, despite the theme of it, is still a ridiculous amount of mp to be throwing away for such a menial purpose. I'd rather all elemental magic on DRK to be set to 666 mp with a long casting time because no one uses it anyway.
Stat down lasts 3 minutes if unresisted.