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Every single Update to dancer, SE has managed to slowly make us more and more powerful, slowly overtaking every other job in the game.
This is the problem. They're making us more powerful... and that's all they're doing. We used to be a support job and that has pretty much vanished. Everything they've given us has been for DD. All we do now is solo really good, but what's the point of that when I can't proc anything inside abyssea, and there isn't anything worthwhile to solo outside that requires any skill.
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We have an ability that gives us a 20~% double attack.
At the cost of healing ourselves. But hey if Drain Samba is all you need then why not. Unless they're undead, or have Ice Spikes.
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We have a -20~80% pdt ability.
You gain something, you lose something. I hate not having Haste Samba up. Really useful for AE burns, though.
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Chocobo jig is free and gives move speed +25%, I'm sorry but asking for it to be AoE is greedy. That would make it on par with mazurka which takes a long ass time to cast and holds the whole party down while casting, along with the fact it wears every time you zone. So unless you want the animation of chocobo jig extended to be twice as long and get cancelled if you try moving, and cost 40~70K to learn, give it a rest.
Holds the whole party down, but then they make up that lost time in seconds. You make it sound like it would be faster if they didn't give you Mazurka.
When they said cost they probably meant it literally, in that BRDs and CORs buy their way to give it to the party.
Also, giving AoE speed enhancement... greedy? Good going there buddy.
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And then next what does square give us? They take our already potent job ability, climactic flourish, and buff the fuck out of it so hard that it makes us one of the high end damage dealers, on par with the others!
Why use Climactic Flourish when I already critical hit most of the time anyway? Considering the fact that mostly everything is done in Abyssea, Climactic Flourish was rubbish before the update. Not to mention that the only time it's really good is when used with Rudra's Storm.
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You know why our abilities are weaker than magic? Our abilities are either free or damn near free, and compared to their cost are pretty fucking powerful. It only takes 30 tp to cap a single daze, and we get 100 tp back from that.
Except it takes a relatively long time to get to that point. Not to mention the occasional whiff. I'll just bring a RDM and have a near-instant 15% defense down. Even a WHM will give 10% defense down that won't take nearly a minute to do.
And regarding our abilities being free/near-free, mages have so much refresh potential that shouldn't even be an argument.
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I'm sorry but you people sound like Reddit's first world problems threads. Whaaaa, I can't heal as good as a White Mage, tank as good as Ninja, nor DD as good as a warrior.
But I'm going to ignore the fact I'm second best at all of these things combined, making me one of the most diverse and well rounded jobs in the game alongside blue mage and red mage, and whine about not being the best at everything.
Second best? Since there's a bit of emphasis on this I'm going to assume you're not exaggerating. The way Waltzes are designed we won't be better at healing than most mages, but I won't argue the fact that one wasn't really needed on a lot of mobs if your DNC was good when the cap was 75.
DD? There's a lot of jobs that will deal more damage then we ever can, but I won't deny we have become pretty strong.
Tank? Depends. Solo we are way up there obviously. Other than that why bring a DNC tank when you you can have a NIN with Migawari, or a MNK with unlimited HP. I haven't got to tank Voidwatch yet, but I'd imagine they would rip a DNC to pieces.
Anyways, I don't mind the way things are. I agree that some -recast would also be a great addition.
However, I will always stick to my belief that Healing Waltz and Curing Waltz should not share the same recast in any way or form.