yeah, this. It is fun to be able to just try stuff, and if you fail, no biggie. Learn for next time, try a different atma configuration, ask a friend to help.
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So is everything else.
Want to do WoE? Better have a SMN for most of it.
Want to do Einherjar? Certain jobs are more perfered than others.
Nyzul? Same thing. Salvage? Same thing. Assault? Heck, all jobs are great for different ones.
This game is where no one job can rule them all, except maybe WHM. Only cause a healer is needed for most everything.
Then don't play? Favor a job that's liked among the entire community for all of FFXI's events?
And whoever said that future proc systems would be the same? I vouched for quite the opposite. I'm sure SE is well aware that the current two systems favor some jobs more than others. In the future, they ought to design a system where procs can be done by a multitude of jobs.
And just FYI, there is no name calling in this post. But that's because you didn't post something stupid.
All you listed are stuff I've been told "Change job" for. Because they did not want a SMN for any of that. Heck, even today they only want me SMN for like Voidwatch "because it is good" and for Abyssea "Because it is so easy it doesn't matter".
Personally I'd like a quick update that makes SMN overpowered so people can stop saying the job is worst, along with PUP and BST.
I dunno, I had a lot of fun doing salvage... I think toau content was very well done.
I want to do storyline missions, but the thought of shouting for them sends a chill down my spine. I've wasted enough hours to shout for CoP 8-2 for example. I can't do the assault missions solo because of the minimum entry is 3 people. I've yet to start on any of the TOAU and WOTG missions as there has been zero interest in all the linkshells I've been in, even though it only takes a few days to complete each of them from start to finish. Doing CoP 2005 was probably something of the most epic thing I've experienced in the game, but if one out of 6 people spread around the globe couldn't make it, we had to wait another week before attempting Snoll for the 5th time while holding on medicines for millions of gil. I watched all the cut scenes for that Shantotto add on because of I didn't feel like doing all these incredibly tedious fetch quests. Chances are that I'll do the same thing for TOAU and WOTG because I don't need a party to watch the cut scenes on Youtube.
I thought they designed the quest chain for Abyssea from start to finish really well as you fight a lot of NMs that drops relevant gear, atma and abyssites providing a lot of interest doing these NMs so most of them aren't roadblocks no one wants to help you with. But I do think that once the focus changes to different content that Abyssea will be just as difficult to do as the earlier storylines.
The reason why abyssea should not be extended at this time is simply put... there is enough abyssea at this time. Abyssea has been great for the casual, and not so ls friendly players who prefer to do things in small groups. Anyone who falls into those two categories should still have plenty to do inside abyssea for the foreseeable future. The same goes for newer players.
Abyssea was a welcome change of pace for everyone. Personally I am a huge fan of the proc system. It was well thought out, and broadened the amount of jobs that were acceptable in events. It might not have included every job, but it was a step in the right direction. At the very least the proc system challenged players to at least use their heads a bit, and not just mindlessly zerg. Hopefully what ever is in store for 99 end game will encompass a requirement from all 20jobs, and retain those proc elements. Even expand them with Nyzul WS's, and merited spells/Bloodpacts. Personally I'd rather see it stay the way it is for abyssea vs the dynamis procs if the system is added to w/e new content comes out.
Going forward 99 content should be set up to have access for casuals, and small groups types along one path. Then another path requiring larger groups that test the players limits skill wise. If this balance is struck along with a revamp to PvP so people can get that out of their system it will be a sweet deal. There would be a variety of options to choose from, and with SE's revamp of older content (which I am a big fan of) players should have plenty to keep them busy. Which is all you can ask from a MMO.
Plz plz plz however take the training wheels off. Little to no atmas or any crutch at all please. Abyssea has been a great way for players to beef up their strength both job, and gearwise. It's time they stood on their own, and got back to relying on strategy, and skill. Versus atma's, abyssites, and brewskies.