I would agree with this. When our group does mars orbs, we go in separately but while still partied so that Rare gear that a character already has doesn't drop to the floor.
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something I probably already said in the past, but gonna re-iterate again since IMO super important:
Please..... PLEASE! Make the linkshell chats not missed while zoning! It's 2025 & it's not super cool anymore, especially since console support already dropped for more than a decade.
Or... at least make the missed linkshell chats during zoning sorta buffered then loaded when zoned, or something like that.
And yea, majority already use discord these days. But... c'mon..... ^^;
It's not a console limitation, it's a game design limitation. The game simply does not process that stuff while zoning. Every time you change areas, it has to reload your inventories before it can activate your linkshells. This is made even more clear by putting linkshell items in other bags, it takes longer before you can use them because it loads the main inventory first.
To fix this would require a total redo of the netcode among probably other things, which just isn't going to happen.
Here's one that I doubt's been mentioned:
With respect to mining points in Morimar Basalt Fields, it's possible for them to all be stuck behind colonization reives. Now, this wasn't quite so much of a problem in the past, when people were regularly doing the reives anyway... but now, especially on lower-population servers, it means people can be locked out of getting the Demolishing KI for extended periods of time.
Two possible solutions for this:
(1) Force one of the mining points to always roll into the eight mining points not locked behind the colonization reives. This might not be technically feasible and is basically a single-zone solution anyway.
(2) Alternatively, make mining points (or, as I assume all HELM points have the same code behind the scenes, all HELM points) despawn and reroll location after an extended period of not being interacted with (four hours after spawning? six? Eight at most, though).
Does that second option not already happen? I could swear I've seen mining points in Marjami Ravine, at least, just up and disappear without being used up. I can't imagine that being a thing in one Adoulin zone but not all of them.
Given the very specific problem this is causing though, maybe an easier solution would be to create a static mining point that can only be used while you need that marble nugget and is otherwise invisible to players, which respawns every minute or so or simply doesn't deplete at all?
The circumstance of "nobody clicks a mining point ever" and "every single active mining point is unreachable" seems like an at least relatively unlikely circumstance. But worst case scenario is you need to ask a linkshell, friend, or yell for help, and the FFXI community tends to rise to the occasion.Quote:
With respect to mining points in Morimar Basalt Fields, it's possible for them to all be stuck behind colonization reives. Now, this wasn't quite so much of a problem in the past, when people were regularly doing the reives anyway... but now, especially on lower-population servers, it means people can be locked out of getting the Demolishing KI for extended periods of time.
Devil's advocate aside though, I'll agree this seems like a minor oversight. But I feel like I've seen gathering points move as well, like Zenion said, making this a temporary problem at worst.
I'm not to sure if this is where to put this but it kind of fits, can we bring back mobs? or at least a chunk of them? its depressing to try and farm something and there's nothing there. specifically on the boats, just did a round trip from selbina and back and there were only 2 mobs that popped all trip both ways.... that is so sad. Please bring back mobs!
I can remember a time with 4 mobs on deck.... they culled monsters over a decade ago, and I'm pretty sure they did it again because even when there's skeletons it's very sparse compared to like 8 on deck of those, but its not just the boats, ls' use to do main city to Jeuno runs at lv 1 as a sport... now you can go half the zone if one person is lving and not hit a mob... its insane
Hi SE,
I would like to see a command "/trustws [on|off]" ...that would simply Enable or Disable our trusts ability to do Weaponskills. They frequently interrupt solo skillchains or skillchains between players and it's quite frustrating. (There are some quirks too, like how Corsair is giving Flurry when (often, we just want Haste). Also, let's forget that Trust Magic provides ZERO beastmaster/pet-centric buffs).
Although its probably a fantasy, I share in this frustration. Matsui will set me up and then shantotto will do her laser beams or w/e and make my WS not chain unless I predict it and time it later.
Though the perhaps greater issue with trust for me is their lack of master level scaling.Trust accuracy vs locus mobs is pretty low, and that has been limiting my solo kill speed, particularly not being on a job that can use Savage Blade....
I don't really think the pet buffs that are available (mainly on COR) are really that effective unless you are not also engaging yourself- As long as you are fighting, it's almost certainly better to just be getting attack from Qultada instead of pet attack or pet haste or whatever. it would really take a specialized party (like... a COR and 5 pet jobs in a party) for any of these buffs to be worthwhile. I've done more than my share of content on SMN, and even if there's a real live COR in my party, my chances of getting beast roll or puppet roll or companion's roll are basically zero, because nobody can use it besides myself. So even though I'm probably not engaging while in such group content, I'm still never going to see these buffs...Quote:
Also, let's forget that Trust Magic provides ZERO beastmaster/pet-centric buffs)
Of course, you know what could fix that problem? If COR had an ability like Pianissimo...
Speaking as someone who's done COR buffs in parties and events... the pet jobs still wouldn't be getting their rolls unless I managed to hit an 11 on chaos roll or something. Phantom Roll is painfully slow, it's just not practical to give out personalized rolls in events which involve a lot of running around to get to where the monsters are. Fights against a single boss monster like Odyssey Gaol maybe.
Pianissimo would also create a problem where if the Corsair didn't also receive the effect of the roll, they couldn't use Double-Up on it afterward; it would probably take a lot of work under the hood to make a fix for that.
You'd need something much more extensive for this to be effective. You'd need something like... mark a party member so only they share the effects of the next roll; make rolls under this ability occupy an exclusive third slot for the Corsair and not overwrite normal rolls, but have them expire when Double-Up Chance does; if you have Quick Draw charges, Phantom Roll consumes one to instantly restore its recast timer.
That Quick Draw charge part on its own would pretty much be enough honestly, but it would just get used for the normal party attack buffs and probably still leave the pet jobs out in the cold without the rest. The melee jobs in the party are going to demand their rolls first, and the Corsair is going to want to have those to be effective; the additional roll slot removes that "now I'm going to have to stop and redo my rolls too" speed bump. Shorter roll duration for the Corsair keeps them from having to fold the roll off or have it replace one of the ones they want to keep, and keeps this from being a way to just have three rolls up all the time. (It might still be used that way for something like Tactician's Roll, but that basically means stopping every 30 seconds to renew the roll rather than just doing normal things to build TP, probably not an optimal strategy.)
Please add a survival guide to the upstairs area in Mhaura, say at the spot between the Porter Moogle and the Nomad Moogles. This would typically open up more good options to get a new Ambuscade key item, and reduce competition for a few or just one key item spots accessible by homepoint or proto-waypoint.
That would honestly be an acceptable limitation.Quote:
Pianissimo would also create a problem where if the Corsair didn't also receive the effect of the roll, they couldn't use Double-Up on it afterward;
When besieged becomes a 119 battlefield could we be rewarded with 20k exemplar points for clearing
Here is one: When Return to Home campaign is active, Please allow players who are returning for said campaign, to have access to their mog wardrobes (all that they had active the last time they had a sub). Half my gear is in mog wardrobe other than 1 & 2. So there goes my 99 gear that I had.
(Or, at the very least, let people remove stuff from a wardrobe they're no longer subscribed to)
Yes, but my point about not being able to remove your stuff is valid. If you don't need it / want to use it anymore, you should still be able to take stuff out of it, just not put stuff in or equip stuff from it. Currently if you cancel a wardrobe everything that's in it is held hostage until you pay for another month of it in order to remove your stuff from it.
Aw, it's taken three years, but it sounds like I'm starting to rub off on you.
(This comes up every free play campaign, I think. It continues to be true. Items should never be trapped in wardrobes. It's just barely acceptable with mog lockers because those only require in-game currency, when real money is involved it crosses the line.)
TBF mog lockers hardly cost anything, especially if you've spent any time grinding Locus Colibri. Mine is good for a literal century (earth time) and I have enough IS to book it for a millenium, no joke.
Bumping up for no Linkshell chat loss, became much more important feats, & we're way past "PS2 limitations" since the game has been added contents that's already beyond PS2 capabilities since the closure for the ports.
Srsly, too sick to see loss chats everytime zoning too fast.
While at it, bump up unity chat access as well, as if choosing more popular unity punishes us to gain access to it. And yes, there are "other methods", but prefer have chat access all the time. My Yoran mostly on 3rd or 4th popular, but it's became more asinine to access chats especially after daily reset & can easily lose it whenever zoning.
We're living on times where social access becoming way much more basics, hence why things like discord becoming much more important for convenience. While delicate stuff like schedules runs relies on these, direct interaction for immediate topics sometimes are much needed with ingame chats.
Thus I humbly request for this to get higher priority. Thank you.
Unfortunately this isn't correct, as there are many things they still can't do because it would basically require an engine rewrite- like changing the size or rate of transmission of network packets, officially supporting higher framerates, and many other things because of limitations in the way the game was designed. While technically changeable, it's not realistic because the game does not have the staff that it had during its original development. Yes, they're not bound by the limitations of the PS2 hardware, but they are (realistically) bound by the limitations of the game's programming itself. To change such things would require a substantial investment of both money and time.Quote:
Bumping up for no Linkshell chat loss, became much more important feats, & we're way past "PS2 limitations" since the game has been added contents that's already beyond PS2 capabilities since the closure for the ports.
In other words, "no ps2 limitations" doesn't mean "no limitations of any kind."
I assume this is for me, cmiiw...
https://media.discordapp.net/attachm...776&height=537
https://forum.square-enix.com/ffxi/d...BJRU5ErkJggg==
Just a reminder, clicking on "view post" for some reason just spam on new tab & still didn't reveal post content of those on ignore list, unless I remove the names from list. Feel free to add my name on yours as well so that you don't have to bother seeing my "rants". Thank you.
I still read posts unless I have reason to believe that it's spam or something being made in bad faith. You are in fact on my ignore list.
It's partially because there just isn't that much activity on here. The content of my post still stands, whether you personally choose to read it or not. It is for everyone, not just you.
On the character select screen, it would be nice if active characters were at the top and inactive characters were shown lower.
not a bad idea, but I imagine the majority of people's most active character is the first one anyway.
Not sure if it's in here already but it would be nice if we could toggle the mount music on/off (didn't see where it was possible at the least besides volume control). Outside of running OSTs from another source, I'd like to hear the environment ambiance over the non-chocobo music that seems to continuously loop.
At least the chocobo track doesn't loop though...
Apparently there are other threads that ask for this as well. I just typed in "mount music" and a few popped up.
Mute all /yell and /shout when in a cutscene, ruins the story for new players.
There is constant yell spam on Asura, selling stuff. If you're trying to read the story its terrible.
There's trick to avoid that from ingame setting, by toggling /sh and/or /yell on/off, at least during cutscenes in towns. /blisting those rmt spammers might help, tho that would be quite long stretch since even here @ Bahamut, they could constantly change /yell to another characters.
I would like to request, yet again, that FFXI make adjustments to targeting.
After the November 2024 update (11/2024) targeting has become an issue for players like me.
The change caused an issue for targeting objects. (used in missions, used in content, etc.)
Players target objects when around other players more than enemies around other players.
Suggestion:
On gamepad pressing just X (select/confirm, or button2) should target objects (instead of players.)
or
On gamepad, pressing R1+X (button combination or button6) should target objects (instead of players and instead of monsters.)
Make Burtgang Trials hits and not killshots..