Frankly I hated the absurd difficulty of afterglows when the originally came out and had hope they would be nerfed. If it's so extreme that you needed 2 upgrade paths to begin with (e.g. being able to upgrade to afterglow either first or after upgrading non-afterglow to max), it was too much. Knowing that I will need to face some kind of super extreme upgrade path because I didn't have a billion gazillion gil (or enough time on my hands to kill arch dynamis lord 78234683274 times) really puts me off. I shouldn't be forced into doing the work of an afterglow to bring the basic stats of the weapon up to snuff- I already put countless hours into making just the non-afterglow weapon.
Make seperate paths for afterglow and non afterglow, or don't do it at all. Or, make the difficulty the same for everyone and when you're done, award the afterglow or nonafterglow version of an item based on whether or not they had one when you started. I don't understand why this can't be a quest variable instead of part of the item data.
I'm sure everyone here would have gladly waited longer for the fairer method. Am I really far off base here?
