To anyone and everyone who complained about the [lacking] difficulty of the game, congratulations; shit just got challenging.
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To anyone and everyone who complained about the [lacking] difficulty of the game, congratulations; shit just got challenging.
I don't mind strengthening monsters and requiring more complicated strategies or any other form of directly making Dynamis more difficult, but making things more time-consuming doesn't necessarily mean more challenging... :(
I'm hearing something about staggering monsters in Dynamis for currency drops, though? If so, will have to see how much that helps.
For me it's not so much difficult as what we currently know of the dynamis changes, the effort far outweighs the rewards gained from an hour or 2. I'm hoping there is a trick or something that you have to kill some of these mobs, these nms and such and drop rates improve but as it stands 1 currency / hr is not worth the time for 6+ or more people.
Killing 50+ mobs with 9 people in bastok we got 4 byne bills... We popped the mega boss, it dropped page 7 of a demon manual... popped another nm and got proptly killed when it was a bard that did hoard lulliby and then 100 fists..
UP THE CURRENCY DROP RATES SE!!!!
I agree with the previous poster. For some time now, currency prices will EXPLODE.
It might actually make me reconsider my efforts to get a relic and just pocket the gil.
People have reported blue and yellow !! stagger procs so far (different triggers from Abyssea). D: Suppose this has any relation to drop rate?
Oh bleep...
Staggers in Dynamis???
Please tell me this is false!
Mixed feelings... if it's false, then the current currency drop rate is abysmal. If it's true... depends on what happens with what color !! and what's required to stagger. :(