Originally Posted by
Arcon
See, that's what I meant. You have no idea at all why they considered Abyssea a mistake. Your entire argument is that SE is malvolent and doesn't want to provide entertaining content or that they don't know what people want. But the issue with Abyssea is (as Camiie pointed out correctly) that Abyssea-like content is hard to maintain, for two reasons. First of all, people plow through it too easily and quickly. They'd have to release more content like that every three months, forever, to maintain that level of satisfaction, which is impossible to do. The key behind any MMORPG is to find a balance between entertaining and drawn-out content, to keep people satisfied at a pace that is sustainable for developers. Abyssea fulfilled the former (to some degree) but not the latter.
The second reason is that fast-paced content approaches a limit faster than slower content does (logically). The best example for that is gear. People like to bring up Abyssea gear as one of its strong points, but that pace would ultimately lead to a dead end for gear. If you keep overpowering gear like that, not only does it get harder to release new gear (after all, how do you improve a Haste +25% leg piece?), but also creates balance issues for older content. Basically, every time you release new gear like that, all previous content would not only be imbalanced, because it was not designed to be cleared by players with such stats, but also unnecessary to do in the first place, because the gear from it is not worth it compared to the new one (also very strongly noticeable with Abyssea). That means that people would have to do the new content exclusively, because nothing else has no incentive to be done anymore. Which means the pressure would grow even bigger on SE to release completely new content more rapidly.