There definitely is something wrong with this FrankReynolds guy because it's rare I agree with Alhanelem on about anything. Good job universe!
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There definitely is something wrong with this FrankReynolds guy because it's rare I agree with Alhanelem on about anything. Good job universe!
Which in this case is what SE said would happen...
Cool story bro. Too bad it's not true.
No, they just never invite you again when you suck because you don't have them.
lol yeah, the wiki will make you a born leader.
Likewise.
If the shoe fits I guess...
more fallacies from you. SE said they'd like to make it so that by going out and doing different types of content you will naturally earn a good amount of capacity points. They didn't say without having to do much to obtain them.
it is very true. a LOT of people left because the game got to easy... just what you are advocating even more for.
No, the sucking is from not knowing how to play your job properly because you are an instant gratification person and just aby burned your job. Suck less, learn2play.
The wiki and forums will tell you how to complete content. If you can't follow what it says, you have a personal issue. It's not hard to get people who also want to complete content and say "hey, since we all don't know what we are doing, let's read up on how to do it and do some trial and error until we get it right."
Your response makes no sense as I post legitimate responses to what you say. You make up things that are irrelevant to the conversation and post them.
thank you for admitting that you are incapable of giving a legitimate argument.
It's weird but I agree with the people with whom I usually disagree vehemently. With trusts, CP are doable on absolutely any job. It really is just a matter of how badly you want it. Yeah they're grindy, and you have to be on the job you want CP for, but the changes represent permanent improvements to your character. You don't have to pick and choose which categories to spend JP on, you can spend it on all of them. It's a long term goal for people who like grindy long term goals.
Now, there are concerns. As people have said, SE did make it sound like they would be bonuses and not be all that powerful to the point where they'd make a difference. I do think they misled us there because it's pretty clear with the SU1 designation and JA/spells unlocked by JP that they will make a difference.
But the other complaint with JP was that they weren't worth doing because the bonuses were so minor. So while I agree that it may or may not have been SE's plan all along (and probably in conflict with their original vision and/or official statement on the matter), it's probably better for the game if JP are actually worthwhile and improve your character. Why is that important? Well, I think that since ilvls were introduced, only our gear was getting stronger while our characters were the same. I would like to see a greater emphasis on our characters getting stronger, not just our gear.
CP as it is now is already pretty accessible to anybody, you just have to really want it. I do think that it's a little more difficult than it has to be though. There aren't enough good CP camps for 6-man PTs. There are too many afk botters. If the 10th upgrade costs 10 JP, that doesn't bode well for when they raise the cap for each category. Plus it takes a pretty Herculean effort to cap multiple jobs. I think SE will gradually make CP easier though.
It's not as bad when you view the big picture. When you XP, you get merits, CP, accolades, and sparks. You can spend the accolades on Wanted fights which earn you gear, merits, CP, and sparks. You spend the merits on hard mode BCs for gear and AF/relic upgrades. And you can spend the sparks on NPCables or whatever. It all works together.
Well, you know when an argument has gone down the crapper as soon as posts are being picked apart line by line or sentence by sentence. (I've been guilty of this enough times to know). If one post contains like 10 quotations, best not to bother with it. :p
This is how we will reach the highest levels of advancement.
It reminds me of Armor Grades from Lineage 2.
JP aren't going anywhere, quit now if you don't like them.
I just can't wrap my head around why some people want to make what's essentially leveling into the content that separates the special snowflakes from the unwashed masses. There is room for content for the "dedicated," but this is not the place for it. Would the game really have been better if only a fraction of the population could reasonably make it to level 99 and everyone else was stuck at 98 or at some arbitrary point in between? Leveling, meriting, and Job Points should be content for everyone to enjoy at a reasonable pace. Find some other way for people who need validation from their gaming experience to get their psychological needs met. Don't make me or anyone else shoulder that load.
Allow me to summarize it for you in the immortal words of one Kevin Chang:
http://i.imgur.com/Ig3TNfs.jpg
Maybe I need to go to 'Adventurers Anonymous' meetings or something, because I actually found it quite fun and not especially difficult to get two jobs to 80+ jobpoints. Not super-easy, and really quite grindy, but not like omg I'm a special snowflake now coz I battered some mobs and made some numbers go up, for a month or so.
Maybe I can go to Adventurers Anonymous meetings and have a big Group Hug with other Adventurers who also quite enjoy just killing random mobs for hours and not really thinking its a big deal.
At this point I would be satisfied if everyone just agreed to never use the words "Fallacy" or "Fallacies" again without being absolutely certain that they know what the word means and that they are using it in the proper context.
oh, what does this remind me of from 75 cap era.... Maat fight! It's a gated requirement, if you can't complete the gate for some reason, then don't do whatever non-existent content until you get yourself better. It will likely be a very, very long time before JP/Gifts are necessary to complete content as people have completed level 143 content at level 119 without Gifts. And as such people should have progressed by that time to having JPs and Gifts in whatever jobs they play the most. You might argue "what about new people?" people had to level to 75 at 75 cap before they could do end-game, no difference. Do the gated requirement or don't expect to be able to do all content. This isn't a pay to play game. Earn your accomplishments and access to end game.
Limit Breaks were always a stupid idea. Leveling IS the gate to content. Gating the gate is just absurd.
On what do you base this assumption? You have no idea what SE's plans are, and even if you did they seem to change from day to day.Quote:
It will likely be a very, very long time before JP/Gifts are necessary to complete content as people have completed level 143 content at level 119 without Gifts. And as such people should have progressed by that time to having JPs and Gifts in whatever jobs they play the most.
You're making this into an either/or scenario. You seem to think that if the rate of CP is pushed upwards in any way shape or form that it's akin to having all categories maxed out for free. Have you forgotten how the rate of XP has been increased over the years while the XP needed per level has been lowered? Are you going to say that someone who leveled to 75 and merited during ToAU didn't "earn it" while someone who did so during Zilart/COP did? Are you going to say that people who used FOV/GOV or Campaign to XP didn't "earn it?" Did YOU use any of these methods? Did YOU benefit from XP rate increases, XP requirement reductions, new camps, etc.? I guarantee you did, so I guess that means you haven't "earned it" any more than anyone else has.Quote:
You might argue "what about new people?" people had to level to 75 at 75 cap before they could do end-game, no difference. Do the gated requirement or don't expect to be able to do all content. This isn't a pay to play game. Earn your accomplishments and access to end game.
I'm confused. Everyone that puts the time into gaining JPs do obtain them at a reasonable pace. I think this topic needs to be clarified more, because people are acting as if JPs are hard to obtain or really time consuming. I'll say what I said again in an earlier thread which seemed to be looked over so people could straw man the argument some more. I was able to get roughly 15 jps an hour during a double CP campaign (which these happen quite frequently). This was with 2 plds, no cor, a smn, me on thf, and a brd. That takes roughly 7 1/2 hours to cap out 2 categories of JPs. Give you all the current gifts. 7 1/2 hours....................... You are seriously trying to say that you can't make a pt over the last how long has jps been in now? And get some freaking JPs? This is why people are against the idea of making JPs easier. They are already being handed out. Just stop sitting in town thinking you should get them, or prioritizing everything over obtaining any. So who are the special snowflakes again?
Protey just ignore FrankReynolds, he doesn't even play. He also has been given the actual definition of things like fallacy, not his made up ones, and still chooses to claim how ignorant we are for not wanting JPs to be easier. Will probably save some time and discussion for people who really can provide legit reasons that JPs should be easier without bouncing back and forth with his idiocy.
Let me do some more math. Most double CPs seem seem last roughly 2weeks. Even if you were to only obtain 5 JPs an hour which you can do even solo. It would take 22hours to cap out 2 entire categories, give you all current gifts, and you would only have to spend roughly 1.5 hours everyday during the double CP to get that far. Now given that JPs weren't just added yesterday, and the plethora of double CP campaigns, again, you guys are saying you couldn't of had at least gotten the JPs you wanted by now, it's too hard? It's unfair?
People need to quit acting like double CP campaigns and 50% capes from Incursion are the norm, because they are not. Yes when you've tripled (campaign+cape+ring) the rate of CP then yeah it does indeed seem fine. When the rate is normal it does not. That's my point. Normal is glacial. The normal rate needs to rise. Does that make it clear?
Okay, according to your math, it will take me 130 hours straight of JP farming with a group during a double CP campaign to cap my jobs on just my main character or 374 hours if I do it solo. And that's assuming that your math is actually correct. That's probably longer than it takes to level all those jobs. God forbid I miss the campaign. There's probably not a single other upgrade that I could do to my character that would take longer than that.
And you copied and pasted a the definition of fallacy but you still aren't using it in the proper context, so no points for you.
I play two chars and neither of them obtained the lucky CAP backpiece from incursion coffers, I popped around 250 coffers total, and got a lot of dead mob pieces and also for some reason, endless SCH capes from the boss coffers (SE wants me to play SCH lol).
My Mithra mule got 87 Jobpoints on her WAR, with no cape at all. Nebula got 81 Jobpoints on Pup with no cape at all. Both characters did around 70% of battles during the double CAP events, and 30% during normal base CAP times and it didn't make my head explode like in Scanners, or anything like that.
Both my chars used the sparks ring, again around 70% of the time, and again when I was using no ring and just getting plain old CAP, I didn't start having the rotating-head effect like in The Exorcist.
You can now buy a cape on the AH for 180k~ that gives CAP+25%. It is probably quite hard to use the AH armor selection feature, and buy the cape, and then equip it too. Will the suffering never end? Also it is hard to obtain the sparks CAP rings, how are you supposed to get 5k sparks? What am I, Wonder Woman?
And you get multiple 5% CAP bonuses as you climb higher up the tiers of CAP gifts on your job. But to get those, you have to <gasp!> go out and kill mobs, which is obviously very difficult and upsetting.
I also have a 1% CAP bonus from my mog garden white-rabbit, Parsnips. Although I can see how hard and challenging it is to log in and trade moko grass to a fluffy rabbit once a day. So maybe that is yet another cruel and exclusive barrier of eliteness that locks most players out.
I never complained about having to kill things for CP. So anything you said relating to that you can scratch off the list.
Again you relied mainly on double cap events to get the bulk of your CP. Thus again the numbers are skewed. There's no guarantee they'll continue into perpetuity and players shouldn't have to rely on a random special event to make meaningful progress in the game. You might as well say that 30,000 Alex is easy to get since it's a prize in Mog Bonanza.
We're talking about the new form of XP/Merits. If ANYTHING should be content for the masses it's that. If ANYTHING should be piss easy and flow like water at Niagra Falls, it's that. Pick a different type of content to prove your dedication through, as if anyone but you cares how much more love you have for a job than someone else does.
Double CP campaigns aren't the norm? I'm pretty sure everyone has access to double CP campaigns..... lol. Also take note that you basically openly admit to not taking advantage of all opportunities to gain CP then complain you have none.
There is almost a double CP campaign every month for roughly 2 weeks. It might as well be the norm at the rate we get them, I guess I do feel that, since the majority of my JPs have been obtained during those events.
Um... you're just flat out lying now. I never said anything of the sort. Not even anything you could misconstrue. I have a 40% CP cape which I basically full time. I have a CP ring. I go for CP whenever I have free time, whether there is a campaign or not, because I also have to farm merits for LS events. I already told you how many JPs I have on my jobs.
Yes that rate of CP should be the norm. Thank you.Quote:
There is almost a double CP campaign every month for roughly 2 weeks. It might as well be the norm at the rate we get them, I guess I do feel that, since the majority of my JPs have been obtained during those events.
http://th09.deviantart.net/fs4/200H/...RogersGirl.jpg
I didn't farm CAP to "prove" anything, or to be a "special snowflake" etc. I farmed CAP to improve my two favourite jobs, to make those jobs stronger and to customise them to my personal play style. I put a lot of my jobpoints into brackets that are probably less useful in big alliance events, and more useful on solo, this is because I like soloing, so I tailored my jobpoints to my solo play style.
Also in my last post I mentioned that when I was farming CAP with no ring and with no double-CAP event, it really wasn't a problem and didn't make me go into some kind of emotional tailspin or anything. With no ring and no cape and no x2 event, farming CAP was not crazy hardship or anything, it was OK.
The reason I did a lot of my CAP runs during x2 CAP events is simply because I wanted to go out and kill mobs and there happened to be an event on at that time. I would be just as happy to have farmed my CAP on base flat no-bonuses mode. So the numbers are not "skewed" as you say, I would have gone out and killed mobs and got CAP anyway without any bonuses, and gone home afterwards in just the same happy mood. I like killing monsters lol, if I have to kill extra monsters that works fine too.
Obviously we have different opinions, and that is why Forums exist, so that everyone can say what they think. My own opinion is that the flat base rate of CAP is not too low at all, and that there are now so many CAP bonus options easily available, that there is really not any problem with obtaining CAP. :)
May be "flat out lying" but the implication definitely stands that you talk like you don't have exp capes, or take advantage of CP campaigns or use rings from previous comments. There is no misconstruing, but if you take a stances where you imply certain things, expect judgements directed towards those implications.
Yea pretty much. On multiple occasions he has told blatant falsehoods, attacked a person rather than what they say, flaws in his logic, and spouted irrelevant nonsense. I'm pretty sure he is just trolling. How do you stop a troll? you ignore him. So I call on the other people here to do the same.
do you have some kind of legitimate argument or just your opinion?
well the biggest jump in the history of the game was when SoA came out. Even if they did that same kind of jump again, it would still be less than what has been beaten, and we would have Gifts this time, more JPs, and whatever additions they may come up with.
It is an either/or scenario. Do the gate, or don't do the content. Same as with being able to wear gear... do the gate (level up) or don't be able to wear the gear. Why should anyone's progression be so easy? We are at extremely high level and it should be extremely time consuming to go up even a little bit. It shouldn't be getting CP easier, it should be getting CP harder. I've spent a total of about 6 hours intentionally farming CP. All the rest I got from doing day-to-day activities. I have 183 JP. They are too easy to get.
It's pretty amusing that you have "attacked a person rather than what they say' by telling a person who just admitted to "flat out lying" in their last post not to listen to me because of my "Blatant falsehoods".
I would love for you to ignore me. Nothing could better validate my point of view than having no one to refute it.
I dunno. I called something stupid. Of course it's an opinion, and it's just as legitimate as yours.
So even if it's exactly the same it's completely different? What?Quote:
well the biggest jump in the history of the game was when SoA came out. Even if they did that same kind of jump again, it would still be less than what has been beaten, and we would have Gifts this time, more JPs, and whatever additions they may come up with.
It can't be either/or because no one has proposed removing the gate. I've only proposed making it more realistic to scale for the casual player.Quote:
It is an either/or scenario. Do the gate, or don't do the content. Same as with being able to wear gear... do the gate (level up) or don't be able to wear the gear.
Your numbers sound utterly impossible, but I'll give you the benefit of the doubt because I'm way too nice. Ok so, CP is too easy to get. Fine. Let's set an absolute limit of 1 CP per mob and make each JP worth 60,000. All rings, capes, campaigns, and COR roll bonuses are no more. ROE no longer gives CP. New content that can only realistically be defeated by 18 players with capped JPs and gifts will be released next month. Enjoy.Quote:
Why should anyone's progression be so easy? We are at extremely high level and it should be extremely time consuming to go up even a little bit. It shouldn't be getting CP easier, it should be getting CP harder. I've spent a total of about 6 hours intentionally farming CP. All the rest I got from doing day-to-day activities. I have 183 JP. They are too easy to get.
alright, then i'll ignore it as you aren't going to try and justify it.
i'll explain further: before SoA monsters were what, level 105 at most? Then we get to SoA where delve is at 119 (initially anyway). So about a 14 level jump. Delve is now what, level 122? I forget, but somewhere around there. So let's say we jump another 14 levels, that's 136. People beat level 136 incursion without much trouble and without the need for JPs and Gifts. But even if they were to realease content like that, we will have JPs, Gifts, and w/e extra improved gear that they release.
why does anyone have to propose removing the gate? why should it be more realistic for the casual player but remove something from the not casual players?
wow, exaggerate much? but if that were to happen would be one hell of a goal. though i don't know how any such content could possibly exist since some JPs and Gifts have no bearing whatsoever on defeating things.
Hate to be the ring leader that gets the thread going in the right direction again but I've been watching this thread arguing and discussing about the arguments more and more or even more then really discussing what this thread is really about in helping job points thread adding ideas that further benefit new ideas to job point categories in which aren't included in the game for the creators to implement into the game for the batter even if they don't hit the nail right on the head in trying to do so from our suggestions. It's just one of the directions the thread should be doing more instead of arguing at one another which doesn't help job points in the end of real life reality, thanks! ;)
Honestly, the way I've typed this out has begun to sound a lot alike of arguing folks here to my demise.....:cool:
Facts on this topic right now.
JPs are easy to obtain.
Some players want to be able to AFK in town and get them.
Some players not playing the game currently are hoping for change in their endeavors of still not playing the game.
You guys complained to much when you should of been watching Superbowl.
FrankReynolds still trying to validate his stance by telling everyone else they are liars or saying he/she said this and blah blah blah. Needs less straw manning and personal attacks and more valid reasons to bring about change to JPs except being lazy.
Obviously they aren't or this discussion wouldn't be here.
No one asked for anything even remotely near that, but by all means keep pretending that they did if it makes you feel better. I'll gladly keep pointing out that it's a lie every time you say it.
I am playing the game. You just aren't as good at cyber stalking as you think you are. While you're stalking people on the webz though, you should take a look at the person who started this thread before posting any further nonsense about lazy people who don't play the game wanting free easy mode character upgrades.
Laptops, cell phones, tablets etc. FTW.
Says they guy (you) making personal attacks against me, straw man arguments (Implying that anyone who doesn't like the current system is lazy) lying and admitting to it...
I don't really think there is any harm in making CP easier. I've put in a lot of work capping JP on two of my jobs but it doesn't mean I'm done. They're going to add more JP categories and they have said that the eventual cap will be 30 upgrades per category. I don't particularly want to keep accruing CP at the existing rate when the caps are raised.
If/when they decide to raise the JP caps higher than 10, I would hope that CP rates are increased somehow. Either new camps with higher level enemies or simply more CP/kill. I don't want to be stuck earning JP for only a handful of jobs because that's all I have time for.
No, sorry, I don't think spending my whole evening's gaming time to gain one or two points solo is "a reasonable pace." I recall someone doing the math awhile ago and it worked out to OUTRAGEOUS amounts of time to cap CPs, especially if a person likes to play more than one job or is on a job that doesn't get invited to CP parties/other content that drops them.
I think that this is the crux of the argument. Some folks think that the amount of time is reasonable. Other folks don't. This is a valid thing to disagree about, especially given the fact that people have different amounts of playtime, and given how the developers have gone from saying "oh no these are no biggie, don't grind for them" to "you'll need these to equip gear and get spells for your job!"
It's too bad that we can't just have a rational discussion about content like this without folks suggesting that those of us who would like to spend more time having fun and less time mindlessly grinding are asking for hand-outs.
Disregarding all the bs from past pages, could we get Camate or Grek to talk about specifics of how progression will be handled in the future with Job Points?
Because while I have little interest in grinding them and just acquire them at my own pace (I don't think I've got more than 20 across the jobs I play) if the devs add spells and abilities to them and I suddenly find myself forced to do the job point grind to do content then I'm just not going to do it. It's simply too boring and unrewarding in today's XI for me to bother grinding points, and the ilvl XIV-nonsense is more than enough barely rewarding grind for me thank you very much.