Please fix Esha'ntarl's trust. Her name is Esha'ntarl, not Mildaurion, and she is a Zilart/Kuluu, not an Elvaan.
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Please fix Esha'ntarl's trust. Her name is Esha'ntarl, not Mildaurion, and she is a Zilart/Kuluu, not an Elvaan.
Can we make trusts actually useful in merit battlefields? They love to bunch up, get hit be all AOE, next to no barspells, etc. They do very little for those who already could solo and duo. They wont really help those who couldnt before.
Likewise, the whole mage attack still sucks too if I want to cast from distance. Need someway to truly position trust.
I'd like a way to obtain some of the characters that are currently "locked out" due to it not being a special event. It doesn't have to be easy, but still obtainable. Thus, when more special events come around, it's "easier" to obtain them due to the event, but other players who miss out on such event for various reasons don't miss out on a potentially awesome character for 12+ months. Drops from rare monsters? Quest rewards? BCNM fights? Some other type of currency exchange (maybe even real money (a few dollars for a character pack of a couple of them)?
Trust has been the best thing to happen to the game, in my opinion. I really dislike how some of the cooler characters are unavailable for long stretches of time.
i still would like to use trusts in Abyssea/Dynamis because these are just to hard to solo and almost no one does these any more
Actually, the name Mildaurion is more of a spoiler then calling her Esha'ntarl would be because she appears to you early in the missions as Esha'ntarl and you only learn later that she was also Mildaurion.
I've thought about this from time to time wanting it, it seems to be more true depending on the job you're using to go inside dyna with and if you're using I-Lvl Gears or not which I presume you are?
Maybe they could do something with adding trusts to those areas in the way they've recently done it for unity battles which was something like Kupipi (Uni) thus this is how those trusts can look and be used for those areas trusts Iron Shield (Aby), Iron Eater (Dyna). I didn't stick to the exact names that you may find in those areas but I just did the display as an example. Id put them in certain order list if they did add in that way for those areas.
Message for Akihiko Matsui. I have 3 request because I never thought you make Trust npc this good on May update and to top it off we can summon up to 4 Trust now. Now that trust npc are stronger than before and they do good dmg like a real player but I still would rank them 2nd to a real player since they aren't really that smart.
Request Number 1: It seems to be more fun and more benefit to party with trust npc than it is to party with a real player. When party with trust npc you get no penalty for experience points and capacity points which is a very good thing. For example I get more Escha Slit in the new event by using Trust instead. If i was to invite real player like 5 people for example I end up getting less EXP, less Capacity points and less Escha Slit. Can you make it so that in the future that there is a balance between trust and real player. There should be no penalty to EXP, Capacity Points or Escha slit if I was teaming up with real players because Trust npc offer no penalty to all. This way it's fair to everyone so they can choose to team up with their friends or go solo team up with trust.
Request Number 2: Koru-Moru and other trust are kicking butt right now because of may update to trust. Please do not forget about trust Sakura, Moogle, Star Sibyl and Kuyin Hathdenna. Their indi-aura need to be stronger and wider. Maybe in the future we like see Sakura II or Moogle II. It would be nice if one trust have 2 aura of Regen and Refresh or Accuracy and Attack etc. I'm sure the Dev team can think of something creative in the future.
Request Number 3:So at this point and the future of FFXI i think Akihiko Matsui wants to make this game solo for all since trust are very good at this point. Is there any chance in the future we can have a Ochain and Aegis Paladin trust? What about a mythic Rune Fencer Trust and Geomancer? =)
Okay if you don't like the idea of Raminel as a trust with increased walking speed that stacks, how about a trust that boosts your pet's performance.
The Aht urhgan pup-puppet trust could use a boost or a touch up as a pld trust as well to add to your section on trusts that needing some touch up's ;-) <{Specially for the capacity point camps, wild keeper reives, and other various high level areas such as those cp camps you use telepad/warp-pad's in the same areas as the WKR's to get to since you have wins to enter those pads in a certain location to each map of the area but no icon is shown on map for those as yet.} :cool:
Will we expect some reworks on older Alter Egos by November?
Ones in specific that are special event Trust such as Valaineral, Tenzen, Ovjang, Mnejing, Sakura, Moogle, Elivira, Noillurie, and Lhu Mhakaracca.
(I may have missed a couple, not sure.)
I want to hope all the older Alter Egos get a rework honestly to be up to par with the newer ones, etc..
Could Ulmia's AI be updated? Right now I duo CP farm with myself on PLD, a WHM then trusts of Ulmia, Koru-Moru, Qultada and Kupofried, it all starts off fine, she double marches but when Koru-Moru drops below what looks like 75% MP she starts singing ballads. So as a result I'm no longer at capped haste and Koru-Moru, being the only one not at near enough full MP gets to have his MP restored. I would have thought Ballads should only start being used when MP was below 50%, perhaps even lower. Right now to get around it I just constantly resummon Koru-Moru.
Please let trusts use healing/enhancing magic when not in battle
I don't think they can do that since it would likely conflict with the way Trusts recover while out of combat.
Not 100% certain on that, I mean I like the idea myself though. Would be great function for Bard Trust at least if anything.
I had a couple suggestions for Trust that I wanted to share.
(PLAYER REGENERATION was already posted in the "Quality of life thread" but I'll repost it since it's related to Trust.) - it wasn't called player regeneration though.
PLAYER REGENERATION
Why not have player hp/mp recharge just like Trust members when not in battle.
It seems silly to me that I occasionally have to /kneel as a mage when all the other members in my party are quickly full.
The trust regeneration works very well. It runs off clock ticks and gradually increasing in strength. Feels very similar to how they have it in ffxiv so you can refill as you run around.
Since the game seems to be changing in it's direction, it might be a good idea to update/remove that /kneel resting.
I was also thinking, and this works well with trust parties. That rather then having to /kneel during battle, you could add a "Rest" command to the battle menu. Using Rest would forfeit your ability to attack, but you would recover hp/mp while it's active. Moving or using an action would cancel your "Rest" status.
Rest could either act similar to /kneel, or like the Trusts out of battle regeneration.
TRUST SUB-MENU
Right now when you access trust from the menu (battle or field), it goes straight to casting trust members.
I thought you could do alot more with trusts by adding a sub menu with some commands that could be used with your trusts.
You could change it to something like...
TRUST
>>
CALL TRUST MEMBER
TRUST COMMANDS
CALL TRUST MEMBER would do what TRUST does right now and TRUST COMMANDS (or just COMMANDS) could add different commands.
For instance a REPOSITION PARTY command would be nice. Something that when used would allow your trust members to move around the mob to a location benefiting their job. (Thief in back for instance).
If you added the REST I mentioned earlier, you could use REST in this menu to subtarget a member of your party (would be used for mages) to ask them to REST.
A POSITION command would also work well, here you could subtarget a single trust member to postion him in relation to the enemy (front, flank, front-right, front-left, right-flank, left-flank, left side, right side, ranged)
POSITION
>>
FRONT
FLANK
(ect.)
>>
(Subtarget to choose member)
another command could be PARTY where you could set up a reusable party.
PARTY
>>
ACTIVE PARTY (active party would reuse your last set up - great for zoning)
CREATE NEW PARTY
>>
MEMBERS? (1-4)
>>
SELECT MEMBERS (pull up trust list and select members)
>>
SELECT POSITIONS (OPTIONAL)
I did have another suggestion for allowing Trusts in ENM/BCNM though it was answered by a dev here: http://forum.square-enix.com/ffxi/th...091#post552091
In the thread the devs mentioned they're planing to lift the cap for ENM's and allow Trust. In my mind it shouldn't be too hard to allow trust, so my suggestion would be to allow trusts with the cap until they get around to lifting the caps.
I'd also like to see the allowance of trusts in bcnm as well.
There are also those level 20 quests V.E.R.M.I.N. - It would be nice to see trusts aloud in there.
macro command for trusts:
/tc
Here's another one. You could create a 9-point grid around enemies. and have the NPC trust members reposition every few in-game ticks. Each player could have a positoin they generally hold. The enemy would hold the center of the grid tanks hold front, thiefs back and even create a casting/ranged space. DD could stay left and right.
If two NPC trust members hold the same space they could share, similar to the mob AI and stand next to the other member.
A suggestion here, Apururu needs to be nerfed, everyone has been switching to her unity to have a very competent healer which then results in people like me who don't need a healer trust to switch so that our unity buffs are always at their strongest.
So as a result, Apururu Unity will always be #1, so as I say Apururu needs to be nerfed, alternatively I would suggest that one of the healer Unity NPCs be made to have similar AI behaviour to Apururu to compensate for her nerf while not giving too much incentive to being in a certain unity.
Alternatively, change how Unity specific equipment stats work so it's not based on overall unity rank but your own personal ranking, so as long as you do a bit of Unity objectives you get the full bonus so anyone can be in any unity they choose and the whole overall ranking can just be cosmetic.
Speaking of Trust suggestions. Will we get Zonpa Zippa (S) and the 4 Ace Cardian trusts?
That wouldn't really be right without having all five out at once...
Speaking of which...
Let us summon five trusts, at very least in sets. Maybe five isn't right without them matching, so maybe it can only be as pairs. A few suggestions:
- The Serpent Generals
- The Mythril Musketeers
- The Ministers of Windurst (Past or present; this one may need some work.)
Zolku-Azolku,Zonpa-Zippa,Kayeel-Payeel,Gairi,Nyumomo,Lutute just to name a few. O can't forget kang Robel-Akbel. It would be cool if the ark angels could be gotten as trust.
Don't know if it's been suggested yet, but maybe a few options of how you want your trusts to behave would be nice.
I just got my first trust from Windy last night.
I would love to switch her between "Conserve MP" and "Do Whatever" stances.
Or maybe a drop-down box of preferred spells to cast.
Edit:
I'm gonna elaborate a little more.
Each trust has a 3 square action bar.
First square is stance: Conserve MP or Free Form for spellcasters and a defensive/offensive option for others.
Second square is a drop down. Commonly cast spells/abilities with checkmarks for which ones you want them to use.
Third square is the same, but for the skills/spells you don't want cast.
I hope this at least looks good on paper (I'm still new to the game).
I hope would see Tenzen II could get Cosmic Elucidation 4th Skillchain
Another suggestion, after grabbing the Goobbue Trust from the Login Campaign...
Can some of the large races/species be downsized a bit?
I want to summon the Goobbue trust, but he's just so big.
Mayhap this could be extended to Galka Trusts?
Summon Galka kids? /lol
Please add Perih Vashai, she gives the Ranger quest and she is one of the most skilled rangers to ever live! Past version would seem more fitting but we really need Perih :)
Trust Balhran!
One thing I miss from FFXIV, fighting Chocobo.
A Chocobo that stands out from the rest. Dark shades. Cool cat attitude. (Think Fonzy) and a desire to take names and kick ass rather than carry some smuck around on his back.
they also need to move the trusts back of line that heal and stuff like that, so they don't get wiped out by enemies... makes sense doesn't it ? :P can't heal if they're dead.
Skokkr Undrborn as a trust. He's one of those Demon looking thing flying around in a chair.
Rather disappointed that there's only Alter Ego Expo but no Alter Ego extravaganza. Didn't they just do that in August? Where's the good trusts like Koru-Moru and Qultada?
Still waiting for Raogrimm (Shadowlord).
...
I can dream, right?
:cool: Wondering if there ever gonna give us some bluemage magic casting trusts, scholar magic casting trusts, etc!? we do have blm, rdm, whm magic casting trusts thus I shouldn't see why not, right!?:confused:
Adelheid is a SCH trust.
http://ffxiclopedia.wikia.com/wiki/Trust:_Adelheid
As for Blue mage, there's only one shoe-in candidate: Raubahn (basically BLU's version of Maat).
thay might not be able to because of something like this(speculation)
because trusts are npc's if thay cast blu spells in battle you could learn them
as every body knows to learn a blu spell all that needs to happen is a npc needs to use that ability and theres a chance that you can learn it
and yes you do not need to get hit by said ability it can even miss and you can still learn it
I learned a blu spell in skirmish from all the way across the map. I think the real problem would be setting spells for blu mage trusts. There's like a million spells and they would all have to be scaled for trust use. Cant have a blu trust casting battery charge and AOE nuking down everything right next to a real blu doing the same thing.
Balrahn Trust for mythic owners, please! :)