Please fix Wildskeeper Reives
This system is so flawed it's mind numbing, I just left a Kamihr Drifts Wildskeeper Reive after fighting a few hours with 70+ people because the progress being made was virtually nil. With a 20% Colonization Rate all nukes by mages were doing 0 damage. The only damage to Kumhau was coming incredibly slowly from a few SMN.
Why was this ever thought to be a good idea to completely zero out any nukes below a certain colonization rate yet somehow only a few other jobs are ok to always do damage like SMN with avatars, COR quick draw, or GEO with exploding luopans? All this does is frustrate people and make them not want to ever bother with the content. Whether the colonization rate is 0 or 100 I feel all damage should scale accordingly so at least you can make *some* steady progress towards the goal of winning the fight and everyone can at least feel like they are contributing and get credit for it. Please fix it.