Moogle's law: The likelihood of an NM triggering an AoE damage ability is directly in proportion to how close you are when you are raised.
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Moogle's law: The likelihood of an NM triggering an AoE damage ability is directly in proportion to how close you are when you are raised.
Moogle's Law: When you are logging out/shutting down and waiting out the 30 second timer and get aggro it will miss you up until the 10 second mark!
:rolleyes: Moogle's Law!! :rolleyes:
During Campaign Ops One will be interrupted at least Three times in a row by a fellow casting mage while trying to complete their trial.
Moogle's Law: When you run all the way back to Port Jeuno to teleport a friend, you Teleport - Yhoat and you end up teleporting alone because they don't have the crystal and forgot.
Come to official Forums to Troll, Just to see someone else already started a thread with your idea...
Thinking your hitting disengage on a Notorious Monster you've been wanting, and hitting Call for Help instead. The old days of HNMs...
You get ready for your first Dynamis run and forgot to get the cut scene to get to Rank 6
Two IT+ mobs are on top of each other perfectly, you pull one and they both beat you to death.
So didn't read them all so.. sorry if its a repeat...
Moogle Law: You pull out your weapon on a non-aggressive/non-claimed monster... the monster decides to <Run Away!> for the next 10 minutes as you give chase....
>.>
When all three Yagudo's backs are turned and you use your thief tools to pop a coffer, which then turns into a mimic and the Yagudo's turn to face you... and you forgot reraise.
Moogle's Law of Ninja tools states: You WILL run out of Shihei to cast shadows after your back-up tank DC's and you are left to fend for yourself!
Moogles Law: Family/Spouse will always want to have "family" time right after you've started an exp party. But will never want to hang out when your not playing FFXI.
...anyone else have this problem?
Being a seasoned adventurer, assuming that nothing is agressive, then being killed by a incredibly tough mob that was placed there due to grounds of valor.
Law #1
Right the second you reach a zone u need the weather from.. it either disappears or changes..
Law #2
After hours of waiting.. You decide to leave the zone to track it in another area... usin the warp an the weather comes up..
Law #3
A friend asks you for your help as you say grumpy yes knowing the luck of gettin the weather telling you friend to be prepared for a long long long long looooong time wait... an as you enter the zone the weather is there potining at you laughing
The weather for your most annoying trial to date will always end either fifteen seconds after you find a compatible mob or five seconds before you can kill your first mob.
Moogle's Law:
New players will frown on their first visit to the auction house when they learn they cannot purchase a single piece of level 1 gear with the starter gil they received from trading in their adventure's coupon.
Zone weather will always disappear on your last mob of a trial.
Trying to get that one relic piece you really want/need in dynamis, it drops 5 seconds before you get timed out.
If the monster is Extremely Vulnerable, it will be Extremely Vulnerable to Scholar abilities.
Always seemed like as soon as you would gain a level some tougher mob would come by out of nowhere and level you down with a quick kill :(
Moogle's Law: You'll always get thrown off that bridge in Bastok whenever you're crossing it, only to be thrown back at the beginning of it due to the airship.
Camping an NM for 2-4hrs only to lose claim to someone running through the zone.
The Bloody Robe you need for your subjob or Road to Aht Urhgan will take days to drop, but will drop easily after you no longer need one.
Finding out the proc before popping a Primevil Brew. After finding out proc, Popping the brew on MNK and you realize its WHM you need for Hexa Strike, which the WHM does not have, lack of skills. <.>! THF just /staggers, Blame THF for the item not dropping before procing "Blue !!" <.> Hahaha!
When forming a pickup XP party, the healer or tank will have to leave two minutes before filling the last spot.
Moogle's Law states that as soon as something you really want drops or right as you open the Voidwatch chest...your Xbox freezes! FFXI on Xbox 360 is it's own Moogle's Law. It will freeze at THE most important times inspiring much /rage.
You are the WHM in a party fighting a NM and the person tanking gets a hard hit and needs to be healed quickly, and as you are healing them they change gear, and knocks your cure from happening and they die
Rule #3 : No matter what equipment you have attained or how many people in your alliance there is a rabbit or mandy somewhere that can and will eat your face .
Spends months upon months Blue Procing that worm in Abyssea - Tahrongi to get that Ranger Neck piece that would complete your empy gear set...just to finally have it drop to you, and the next time you fight it, no proc, and it drops.
Moogle Law
Drop rate for any item off an NM is inversely proportional to the degree of which you want said item. The more you want it, the lower the drop rate.
No matter which way you run, a mob always turns around and runs in your path, turning again and ends up running with you, staggering your character.
The moogle's law states:
The reason you missed that chance to team up with your linkshell or group to do something was...
You were zoning when you got the /tell !
As soon as you get all your armor out and equiped your linkshell will ask you to change jobs.
No matter what level you are, a rabbit will always be able to kill you.
Moogle's Law States:
You can NEVER be far enough to excape dream flower.
The greater your desire for a certain drop the lower you will actually lot.
(I got my Joyeuse off of a "7" lot. A seven! Luckily everyone else was just there to help me get it.)
You find a cool-looking Notorious Monster and defeat it, only to find it drops Rare/Ex gear you can't use.
the best and most epic is war 95 and forgot to change sub thf 15 trying to fight shinryu... epic fail as a warrior
Being able to outrun agro at level 75+ when you have a large buffer an re-raise, but if you're low level with no buffer and no re-raise.... the mob will follow you all over the zone and it will kill you, every time.
I didn't read the other 11 pages, so if this has been said already . sorry.
check out a monster reads easy prey. moogle's law YOUR the easy prey...