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You really expected American Metagamers to consider the stat increases between one level difference? People barely pay attention to base stats in the first place, because they're out of their control. A +1 INT and + 5 to MP isn't going to make a Black Mage any happier than a level 100 headpiece that boosts his MAB by 5 more. Or having access to that additional stratagem from /SCH50 to make his casting even more efficient.
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There are a lot more gains to 1 level than a single +1 int, and +5 mp. To consider just those two stats alone is a bit silly.
You're missing give or take 35 Elemental Magic Skill, 35 Enfeebling, Enhancing, and whatever other magic you have.
Combat Skill increases, evasion, parrying, whatever.
You're also leaving out damage formulas which directly affect your damage vs monster when you're either A: Closer to Level or Above their Level.
You're also missing HP, but as you stated for MP that's also negligible unless they decide to add higher HP tiers for the last few levels.
It allows for easier, and or new tier hits on certain spells. There are benefits, belittling them doesn't do anything.
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I don't really see how they expected us to only look at half the potential bonuses of level 100 when asking that question.
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because when we get to 100, we will only get the sub-job abilities that they give us, Not the abilities that are available. Anything deemed OP by the developers will be blocked (this will probably happen even at 99 limit). The same goes for stats. They could just decide that we get 20 points added to every stat for each level 95-99. Therefore worrying about the implications of sub-job abilities and stats is pointless. The only real question was "do you prefer 99 or 100 as the level cap?".
What they should have said was:
"We have already decided what stats and abilities will be available when players reach the new level cap. What we haven't decided is what that cap will be, 99 or 100. Please tell us what you think."