They can't really because it uses an n/1024 scale and changing it would require a major rewrite of their code.
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Except that, in many cases twilight beat black belt and brown belt.
Full AF3+2 + Black Belt VS Zelus tiara/ AF3+2 body hands legs feet + twilight
15 subtle blow 14 str -5% pdt 3/1024 haste 2% KA rate VS -5 eva 15% 2% DA
If fstr and attack cap twilight easily wins, but you wouldn't know that seeing as you are attached to your trophy item.
Also for badguardian, the JSE neck was shown to be better than faith torque. So again more trophy.
yeah because counter damage up is totally worth waiting 2 seconds of job abilty delay.
Wait, using perfect counter is bad now?
No, I'm quite comfortable in using "we" for anyone looking to put the job's martial standing in a better place, statistically and, in turn, socially. We also know you're not interested and we also know there are others like you that enjoy indulging in cheap shots at any given opportunity. So, while it's somehow become your holy crusade to save FFXI from stupidity and try to shut us up and constantly remind us how bad we are as people and players, we're not going anywhere and we hardly hurt you as much as you'd want others on the fence to believe.
So, no job should ever use any JA ever. Gottcha.
You can but in this case you use something called "macro", because apparently you are not aware that zelus and AF3+2 hands don't exclude each other, learn2play.
I'm sorry i'll never be as good as a player as you Pchan. You are the best there ever will be. Please teach me more.
Guys, don't use perfect counter because 1-3 delay-free hits with +20 DMG on them (AF3+2 hat) hurts damage. (This argument will only hold under Marches+Samba)
Please for the love of Altana, make it a static boost. I'm a crafter and a synergist and I want no more to do with random stats...
Give us static stats so we can then choose which pieces to upgrade and keeping them storable is key. I have 9 jobs at 90 and am working on a 10th for fun.
I'm just not really sure if relic is worth upgrading. It's all so situational now. I realise that multiple routes to improved stats is no bad thing but honestly EAF has pushed most pieces back into storage or the occasional macro slot.
Put it this way, I have two +1 relic pieces completed and the ability to +1 4 more. Those -1 pieces have sat in storage for years... because they're not really worth bothering with. I might upgrade my Cleric's mitts... but I have the Cleric's Pantaloons +1 and the Sorceror's Tonban +1 done and that's it. I could be 4/5 on +1 Cleric's gear and I love dynamis but its not worth the cost because I won't use it...
The problem with upgrading the relic, even from +2 is that the base pieces are in many cases completely obsolete and if you follow the same lines as you have in the past, won't be improved by boosting existing or even close stats to a point where they will compete with something else. Let me run though the WHM set as an example...
Cleric's Cap +1
DEF: 25 MP +25 VIT +5 Enmity -5
Enhances "Resist Silence" effect
Lv. 75 WHM
If you +2'd this you would see a rise in defence, some more MP to say 30-35, perhaps some more VIT, you'd expect another -1 or -1 ENM and possibly the addition of another stat, for example MND.You have room to add another Enhancing ability but honestly the EAF +2 is godly, why would you ever use a Cleric's Cap +2? It would have to be very specific or some godly set bonus because no one is going to keep this on otherwise.
Cleric's Briault +1
DEF: 43 MP +29 Enmity -3
Adds "Refresh" effect
Enhances potency of "Regen"
Lv. 75 WHM
With this, its a macro and idling piece at best. More MP isn't going to help, more -ENM is nice but you only cast regen in it. You could add another tic of refresh to it but not many people have this piece right now so CoP dynamis will have to be slightly more accessible (I'm assuming its going the same way as the others) to make this an alternative to the hundred other free/cheap pieces which you can idle in. You could improve the potency of regen I guess and add something else.
Cleric's Mitts +1
DEF: 17 HP +20 MP +20
Enfeebling magic skill +15
Enmity -4
Enhances potency of
"Banish" vs. undead
Lv. 75 WHM
More HP/MP - meh. Add more bloody skill! Or Macc. You could add MND to these and make them godly. EAF+2 hands are situational, as are these. Another -ENM maybe but again they're a macro piece.
Cleric's Pantaloons +1
DEF: 32 MP +17
Healing magic skill +15 Enmity -3
Elemental resistance spells +22
Lv. 75 WHM
The best piece of the set and buffing these would be useful. More MP I don't care about. Healing magic skill would be awesome, if it did anything useful... more -ENM - meh. Elemental resistance spells bonus - {Yes Please}. Hell add Enhancing magic skill or MDB to them...
Cleric's Duckbills +1
DEF: 16 MP +18 MND +6
Enhancing magic skill +10
Enmity -2
I was confused as to why SE made a pair of shoes (EAF+1 and 2) which so directly overwhelm these in the first place. Unless you give them something unique they will never get used...
So unless you're considering going in a new direction with relic, I don't think it's worth +2ing it.
First it's +10 DMG (+1 weapon rank as proved by myself) not +20, secondly you don't use perfect counter when you DD so with march or no march makes absolutely NO sense.
Static, yes please. inb4 make it static for Salvage gear too please!
I will be very, very mad if they don't make salvage upgrades similar to relic weapon/mythic weapon upgrades through ToM.
I.E. new stats per 5 levels, up to 99. Salvage is one of the events that I actually have fun in, besides Abyssea. Sure the drop rates make it a grind, but it's really enjoyable most of the time (until, I'm sure, that 489589'th run where Usu body 35 still doesn't drop)
Dear Kamate,
I'm Japanese, and usually read and write in Japanese forum.
Off course, there is same vote in Japanese forum.
However, I found that there is a serious different exists in these forums.
Mocchi, the Japanese forum's community rep, said that this sentence as follows before question:
"For first, please leave about Synergy aside for this vote, because we'll consider whether we adopt Synergy for enhancing relic gears or not, based on the result of this vote and feedbacks."
http://forum.square-enix.com/ffxi/threads/12411 #130
In English forum, Kamate said that "Please let us know if you prefer static stats or random stats when adding your stats via synergy."
In a word, In Japanese forum, users are asked "Which do you like [Static Stats] or [Randam Stats]?", on the other hand in English forum users are asked "Which do you like [Static stats via Sinergy] or [Randam Stats via Sinergy]?".
It is great difference.
I think most of user prefer [Static Status without Sinergy], and some of user [Randam Stats without Sinergy], and very few of user like [Static Stats with Sinergy] and [Randam Stats with Sinergy].
Kamate, could you kindly confirm this difference, and if you can, correct the question and ask again?
I guess it is better for English speaking user that [leave about Synergy aside] question.
And if Kamate's question is right... SE tried to {Trick Attack} to Japaneser users to introduce Synergy by force ><.
If you're not tanking when you DD, you suck. Seriously, suck. The only way you shouldn't be taking hits is outside Abyssea where PLD NEEDS to keep hate to insure success, or when you are playing with a WAR using Retaliation and taking the hits w/ a good WHM to back him up.
About march: 1 round would take 4.1 seconds, so when using that 2 second Perfect Counter, you're actually getting more attacks out of your time than you would with auto attack, without march or haste.
With march, haste, and samba, though, you are doing 1 round per 1.16 seconds, and is the situation where Perfect Counter would actually lower your DPS.
Can you enlighten us on the relation between PC usage and double march, please, I'm intersted, and after that I will teach you how to make a macro.
what
No you are ridiculous because haste and march don't affect the frequency of PC usage.Quote:
About march: 1 round would take 4.1 seconds, so when using that 2 second Perfect Counter, you're actually getting more attacks out of your time than you would with auto attack, without march or haste.
See above.Quote:
With march, haste, and samba, though, you are doing 1 round per 1.16 seconds, and is the situation where Perfect Counter would actually lower your DPS.
whaaat the fuuuuu**?
Who's talking about the rate of PC usage? I'm talking about the ability delay, as you were when you said it lowers your DPS because it takes 2 seconds away from auto-attacks.
the hell does the recast on Perfect Counter have to do with ANYTHING?
Greetings fellow adventurers!
Regarding the post Camate has made on Aug. 12th, there happens to be a mistake.
Using the synergy system to enhance artifact armors is not a final conclusion.
We are planning to decide whether we should use the synergy system or not based on the discussion held on the forums.
So for now, please send us your voices whether you prefer static stats or random stats by leaving synergy system out of the topic.
Since the general condition of the discussion was off the track, please resend your ideas if there happens to be a change along with this correction.
We apologize for the confusion this mistake may have brought.
Static, Static, Static.
static PLEASE
You said that PC hurts your DPs only with high marches which makes no sense because haste and marches don't influence the frequency of WS usage. If you don't understand such trivial consideration you should try to discuss maths with me. PC always hurts the DPS regardless of haste. It's not the same as considering the effect of, say, boost on WS usage because haste does influence WS frequency. With low haste it's worth boosting with high haste it's not. Here for PC it's always not worth it (for DD purpose). You are mixing everything. You use perfect counter only when you are willing to sacrifice damage for survivability, nothing else.
Ohai! We're voting again!
STATIC
P.s. Can we at least TRY and stay on topic? Go make a thread where someone cares about MNK/PC - not that noone cares just not really the place...
Static ^.^
Since most people do not have synergy high enough to sufficiently HQ augments to get the good ones, we would have to rely to much on friends with that craft leveled, and propably annoy them to no end. Especially if you consider about 1-3 capped synergists per LS at max, depending on the size of the LS.
Storage also is a real plus!
Guys, seriously, can you please stop playing his game? You can scream "The Sky Is Blue!" in MarcoChan's face all you want, and he will refute it, even by saying nonsense like: "The sky's not blue, it's blue.". You're stroking off his ego when you play these games, he's been doing it for YEARS. Just stop responding, and he goes away. Even if you "win" you're going to "lose" with this guy.
Let it go.
He'll make stuff up, refuse to post facts or data, and drive you up the wall in the meantime. All the while, derailing threads until eventually people get goaded into saying something out of frustration that gets themselves banned.
If you don't respond to his nonsense, he'll just sit there spastically hitting F5 waiting for something that will never come. That's how YOU "win".
Random! Why? I'm different, and it not like it matters at this point >_> Static is going to be the conclusion.
I try to be very nice when saying this but i deeply doubt they will make Relic+2 Equipment better/on-par with empyrean +2 armors, especially if its a Static upgrade. It will likely all be town gear or an occasional macro piece.
Which i guess isn't so bad... Most armor is anyway.
And...
Still would prefer Static Stats please since you're "revoting".
(thank you)
My old post still stands, but static.
-
Certain sets will need more then a mere upgrade of current stats. For example:
White Mage relic was pretty terrible. Making the Artifact set +2 would be more reliable if SE is just going with boosting pre-existing stats.
-
I was actually coming in here to note that there was a post on the JP forums about this, but I can only assume that it was about this, since I have to rely on machine translation anyways. It sucks to not be bilingual.
Forget AF and do salvage gear instead!
random please. I like the anticipation and the chance of getting lucky over just a boring grind like magian.
STATIC! STATIC! STATIC! STATIC! STATIC! STATIC!
Static.
SE, there is a reason Magian Trials were successful.
Magians may have some extremely repetitive and boring objectives, but you know what you're working to obtain in the end, and you know you will have it if you complete said boring objectives.
Either way, we have more than enough randomness. Most of the "random" augments and such you've given us, mean that 95% of the time you will come out with Earth Resist +2, and 5% of the time you'll get what you wanted, except at +1 instead of +5.
The community seems to want more static stats, with good reason.
However, you have to also make the stats WORTHWHILE, or nobody will ever do the augments.