I was thinking of a place where it wasn't complete incompetence to have to deal with adds more than once. Apparently, we aren't talking about good players.
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I was thinking of a place where it wasn't complete incompetence to have to deal with adds more than once. Apparently, we aren't talking about good players.
Poor /SCH. The one time competent players get adds is during the pull. If your BLM isn't asleep, he is sleeping the adds.
I know, you do some sort of mystery package of support role jobs that does not include measurable curing.
I can cure well with /WHM if I feel the event is gonna require heavier cures I'll use that. If I think cures are mostly covered I'll /SCH for AoE of -nas and regens and I'll help keep the melees HPs topped up while everythings going smoothly to make the WHMs job easier.
So going back to the ridiculous "500 damage we're all gonna die!" argument, you are perfectly fine using a subjob that doesn't make you a liability? Why didn't you say you knew how to not be a wimp?!?
Of course I'm not a wimp, just smart. 500 damage isn't that much(ignoring the fact its >62.5% my Max HP), my point was if something is doing the kind of damage where a ~500HP AoE heal is repeatedly needed to help the WHM keep the party a float a job like SMN shouldn't really be near the Mob
Wimp in spirit, then? I like you. Consistent.