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Originally Posted by
Laphine
Yep. We sure can do a lot of stuff, but none of them good enough (except THing), and every single one of these things we can do is outshined by THing. No one needs us because we evade better, plant hate, steal hate or debuff with xbow (laughable as it is).
TH does make us necessary, a necessary burden...and since the trait is easily activated by a simple /ra, most advanced groups got a TH mule that does nothing but a ranged attack and sits there. The last update was indeed positive on this aspect, and now we get more TH boosts by having an active thf. Whether these boosts are even worth a damn or not is another topic, and probably, most times they aren't. We then fall back to being a burden, and we can even add the tp feeding machine on top as condiment.
Even if you were right, which you aren't because people use THF as a DD-centric tank all the time, there are 20 jobs in this game; everyone can be rendered down to a one-trick pony when you start putting them in groups. Do you think White Mages get the short end of the stick by being sought after because of their healing and not, uh, Hexastrike or Banish?
The best thing about FFXI, literally the best thing, is the ability to change jobs freely. If the primary unique benefit of the job you have chosen is insufficient for your needs, you can and should play another job, and the game encourages you to do so.
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The other thing i can say we are good at is evading. Yeah, i won't deny that, but the real problem is that everyone can do it too. Every job in the game can have capped evasion against a number of mobs. Some (like thf) can cap on a wider range. But i can't really call ourselves masters of evasion while we are still limited to the 80% cap like everyone else. This is the reason why i liked ideas like having our very own anticipation/counter concept ja, by which we could dodge attacks randomly and break this 80% cap.
You can get to that 80% cap through the sacrifice of fewer gear slots than other jobs. DNC does okay, granted, but MNK is pretty screwed IIRC.
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I only said we needed to set a parameter to compare balance between jobs. War for one exists to deal damage, doesn't add anything but damage, and so of course, it deserves to be the best dd there is. Now mnk has both great damage and survivability, i would call it unfair that mnk should be able to deal more damage than war.
I would disagree with the idea of WAR not having utility; WAR is, after all, the best Red !! proccer in the game, and while that might strike you as kind of beside the point, I'd say there are two reasons why it's relevant:
1) WAR is, by design, the "weapon master" class with the broadest selection of options, so it seems totally intended to me that a mechanic designed to encourage the use of multiple weapon types would be made with WAR in mind, and
2) the fact that this advantage is Abyssea-only is important for this discussion because while I concede DNC's damage in Abyssea might be a bit higher than it really needs to be, I assure you this is only because of its incredible Atma synergy. Dagger damage is still quite low outside and we don't get a better option than Dancing Edge. You wouldn't think the grass was so green on this side of the fence without Razed Ruins.
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We think of dnc vs thf and mnk vs thf too. In one side we have a job that's much better support than thf and does comparable damage (even if less, not so much less), and in the other side we have a job that does much more damage and have comparable (if not better) survivability.
Counterstance has always been a horribly-designed ability. Funny how nobody complained about it when the game was still kind of hard.
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Where do we shine? Oh, there is the TH coin. But the problem is that it really doesn't take an actual player to throw this coin.
This might hold water, except:
1) the much-needed TH proc mechanic, which added a little bit of interactivity (giving groups an incentive to find a way for the THF to TP on things you wouldn't normally TP on)
2) FFXI is, as a whole, pretty simplistic in terms of controls and activity; how are you going to say THF's best advantage is boring to use when DNC and MNK's best advantages, Haste Samba and Counterstance, are just as passive?
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Not really. Dnc doesn't need saber dance to actually be able to beat a thf. It does, however, need to use JAs sparingly.
If a dnc does nothing but keep haste samba up, it will outdamage a thf. But such a dancer doesn't really exist, and saber dance becomes necessary to counter the dps loss of ja spam.
No, a DDing DNC keeps Saber Dance up because healing at all is a huge damage loss, so nothing is lost by locking out abilities you weren't going to use anyway.
Using JAs "sparingly" is a recipe for failure on any DD. That's pretty much why people stopped making skillchains in 2005.