Originally Posted by
FioryGriever
I'm a rather controversial player, I made a name for myself on Caitsith for MNK/DRG + Footwork build and then DRK/SCH when most wouldn't dare leave /SAM or /NIN. /SCH has been a fun SJ and very useful one @ that. The biggest issue I've seen players talk about is "our magic isn't worth casting because it takes too long to cast" thus decreasing DoT.. which is largely a product for some ppl of /SAM JA (ya i know some people juggle them by removing then casting but its a hassel and imo ruins the fluidity of DRK). SE wanted us to head in the direction of using more magic and /SCH seems to favor this heavily w/ all the Stratagems etc. to enh. our casting. Occult Acumen could use some work on the dark magic side, someone suggested Dark Celerity as a JT (awesome), Spirit Eater would be nice (shared timer w/ SE but uses mp), make drain and aspir spells deal darkness based dmg that converts the dmg dealt into hp/mp (itd still deal dmg to undead but wouldnt take effect) Combat Casting JT, ungimp abs-tp /angryface, Nether Void was a great addition, Blood Weapon needs to be looked @... those would address some of the issues people have w/ magic etc. but /SCH takes heavy advantage of very fast casting esp. for dread spikes but ill leave that alone lol ill get flames enough for just saying DRK/SCH <.<