Regarding Adjustments to Tank Alter Egos
These adjustments were made based on requests brought up on the forums.
When we shortened the recast time of Divine Emblem, the alter egos kept their previous behavior of frequently casting their spells (Holy), which caused them to quickly run out of MP. We’ve readjusted their behaviors, so we hope you’ll try them out in battle again.
Regarding Exchange Restrictions on Sparks of Eminence and Unity Accolades
Thank you all for your feedback.
We understand that many players feel that the current restrictions are too low and have run into the current set limit. We’ll continue to examine this. Rather than simply raising the limit and keeping in line with the current structure, we’re considering the addition of more effective methods with future countermeasures.
The development and operations teams are aware of RMT vendors bypassing the restrictions by using multiple accounts or repeatedly creating new characters. While we’d like to completely cut off the gil supply for RMT vendors, I believe it wouldn’t be possible without severely affecting regular players. Instead, our goal is to make the effort of RMT vendors selling gil not worth the real life benefits they would receive. Since the changes, we’ve received reports that RMT vendors have altered their activity patterns, and we’re also constantly penalizing accounts involved in fraudulent activity. Therefore, the changes had some effect but weren’t a decisive blow, and we’ll continue to take countermeasures.
On a related note, Sparks of Eminence are only intended to be a supplemental method for obtaining items such as Rem’s Tale Chapters. We’d like to encourage all players, beginners and veterans alike, to challenge themselves to primarily obtain these items through other means, such as High-Tier Mission Battlefields. Sparks of Eminence aren’t meant to completely replace the other content in that regard, but we’d like to hear your feedback if you encounter any issues with obtaining these items through other content.
We do not believe the issue can be resolved with just a one-time measure. Additionally, we want to make sure that these measures do not heavily affect everyone’s normal gameplay as well.
As always, we look forward to hearing your feedback.