Originally Posted by
Nyarlko
It would most likely have to be something that affected all jobs and not just SMN. I'm not sure that the system can tell the difference between pet types for damage calculations, and I for one, absolutely do not want to see BST get nerfed further than it already has been. >.> Even if it is possible to pinpoint BP.Rage, having them trigger "full battlefield" aoes simply removes SMN from playability. They might as well remove the job from the game at that point.
Your proposed enmity changes would either totally cripple SMN by making it too dangerous to use, or possibly turn it into a tank. <,< Again, making a job impossible to play normally is far from a viable solution. Perfect Defense rotations might become a thing again if SMN generated similar enmity to PLD, so be prepared to see 6xSMN parties take over if your proposal got implemented.
Also, enmity is jacked in non-SOA+ zones to begin with, so any baseline enmity changes (like those directly connected to JA/magic) would only make things even wonkier. :/
SMN damage output is actually not imbalanced outside of SP usage, so the only things that should be a potential adjustment target should be stuff that directly relates to damage output while SPs are up. A time-limited damage cap (30k-40k should work) should at least even out the kill-times between SMN/others and reduce the perceived "need" to use SMN for the fastest kills.