Originally Posted by
Alhanelem
I know what you said. That's still a punishment. You're telling people that to get the best drop rates, they have to change their team comp. I know you see it as a bonus, but a bonus for doing something can also be seen as a penalty for not doing something. Don't single me out here, you know very well that if they did this, there would be people complaining that they're forced to not play the job they want to play because what they want may not drop if they do.
I realize also that you're proposing something dynamic, where if playstyles change, what will constitute atypical will change and what will give or not give the bonus will change. It's not a terrible idea, but it will probably result in a rotation of cookie cutter builds instead of just one- Use one build til it stops giving the bonus, change the team comp, use that til it stops giving the bonus, repeat. And what if there are very few viable team comps due to a fight's mechanics? Then nobody can get the "bonus."
I don't think we should mess with drop rates or tell people what team comps to use at all. That's not what's broken here, if anything's broken at all. We're talking about a probably unnecessary balance change for one job because it was being used in certain counters in a possibly unexpected way. That's a flaw of the content itself, not the job, because it hasn't been a problem in the years leading up to this point. The content should be made by SE knowing what sorts of strategies may be possible. I realize with their low budgets these days they might not be able to test as many team comps, but this is something that should have been anticipated.