I'd rather it just be its own JA, but attaching it to rampart is far more appealing than cover. And it'd make implementing the magic block/mp recovery really simple. Whoever gets hit by rampart gets protected.
I'd rather it just be its own JA, but attaching it to rampart is far more appealing than cover. And it'd make implementing the magic block/mp recovery really simple. Whoever gets hit by rampart gets protected.
Wyvern's get their own damage reduction job trait, so why not PLD?
Wyverns can't be cured or buffed by mages(except indirectly), have tiny HP, and get cured once per 3 mins at the cost of the DRG's HP. On any AoE heavy mob, they're just screwed.
Wyvern's desperately needed it. PLD doesn't.
Can the peanut gallery of DRGs and WHMs stop derailing a thread that is important to PLDs? I consistently am concerned with BALANCE, the developers want BALANCE, so I am trying to point out where balance can be created.
I never said that wyverns did not need the buff, but for some reason you have solely determined PLD should not get something similar. Why? Our job trait of defense bonus is a joke, a real defense bonus would reduce damage consistently.
Please stop derailing something that matters a lot to us.
I posted this:
Or a reflect stance, for BALANCE, would have a Magic Evasion Down as it's downside, like counter stance reduces defense.
Maybe this:
Resonant Field- Recast/duration3 mins, reflects 50% of magic damage taken to the caster, 50% of the time. Magic Evasion-25.
And it's counter-part(haha)
Fearless Stalwart- Recast/duration 3min: reduces physical damage taken by 25%, evasion-25. Shares same timer as Resonant Field.
2 defensive stances, with positives and negatives just like Hasso/Seigen.
Or to even further simplify you could make one that increases pdt while reducing mdt, and the other increase mdt while reducing pdt. It would require you to know your enemy well, but what PLD worth his salt doesn't already study his enemies? These as well would be able to be used full time and would or would not share a timer, depending on the intensity of the ability, as to preserve game balance.
:On another thread and felt it was more relevant here. I spend a lot of time trying to think of improvements that are not overpowered and also preserve the balance of the jobs in the game.
Any constructive refinement/improvement of these ideas, is welcome.
Thank you!
I'm a PLD too. And for all I know spank there may be as well. So there's no peanut gallery here.
Neither of those post were derails. You brought up wyverns and their DT trait. You asked a question so we answered it.
Maybe you didn't mean it that way, but this statement implies, "They got it, we should too" as the rationale for giving PLD DT. Now, I'm not really opposed to PLD getting DT but we don't really need it. We have many ways of surviving, and we can be supported by others. Wyverns were really in a corner in terms of survivability.
As for balance, it's because wyverns aren't tanks that they'd do this. There's a huge difference in giving a squishy, fairly harmless pet DT, and giving it to one of the most powerful defensive jobs. That's where the balance issue lies.
Like I said, I'm not opposed to a DT trait, but leave the wyverns outta it. None of the reasons SE gave wyverns DT are applicable to PLD's situation. Comparing apples to oranges there.
OK, onto (possibly)constructive thoughts
Regarding your JA ideas. A few questions. And some thoughts.
Resonant field.
The 50% reflect here, would this function like this sort of thing usually does in FFXI, and just throw dmg back at the mob while taking full magic dmg? Or by reflect do you mean a 50% reduction in magic dmg taken, then the reduced amount is dealt to the enemy?
If the latter would that be applied as MDT or as a separate term? If as MDT would it be capped by the same -50% cap? If it falls under the 50% MDT cap, then it doesn't really enhance our defenses any, just lets us hurt casting mobs more. They could make it additive to MDT and cap breaking(like Aegis), but I can't really see that happening, since you could make any magic DMG hit for 0 with 50% MDT gear and this.
Now if it were a separate term.. would it go like..
1000 dmg taken, -50% MDT = 500, apply RF(-50%), 250 dmg taken and dealt to mob?
Or you could apply RF first. 1000 -50%(RF) mob takes 500 dmg, apply MDT player takes 250?
Either of those approaches would make it pretty powerful. I feel like SE would probly just take the final dmg after MDT, then hit the mob with half of it, while the player takes full dmg.
Pretty similar thoughts for Fearless Stalwart. Same term as PDT gear? Or separate? Burtgang-esque?
If it's normal PDT, then about all it does is let you tank in DD gear more. Since the PDT cap can already be reached and the maximum amount of dmg reduction we're capable of doesn't change. I'd love the eva- though weaker mobs missing me drops my TP gain.
Sorry Martel, I just see a lot of people trolling, and to me, nothing is more important than PLD receiving the attention it's due
I spent a while answering your post, and my token had expired so here's the short version:
RF, yes I would like PLD on the whole to be the only job to be able to break these hard caps, and not just aegis and bur tang users so ideally this ability would provide 50%reflection, 50% of the time which is basically an additional mdt-25.
For FS: same thing, breaks the cap for PLD and all the people with aegis and burtang can use the appropriate stance to cover whichever type of damage their relic doesn't.
An addendum to FS, 50% chance of an additional attack after a successful shield block. Kinda like a gimped zanshin. This addition is for to keep the people with ochain, aegis and burtang happy and retaining some kind of balance.
Thanks for your contributions and your positivity Martel.
PLD requires some serious attention, that's why I am so adamant, post often about my ideas and am deeply hopeful we get the help we desperately need.
Thank you all for your time and contributions!
an ability similar but kinda reverse of sentinel would be cool, take less dmg per hit till u take 0 and it wears off then.
u activate the ability..take a hit and u get a -10% damage taken effect, next hit, -20%, next hit -30%
ideally this ability is useful against a mob of any difficulty but really gives a bit of relief against a hard hitter which is what pld is made for.
against a mob that hits u for 400 dmg it would go like this 400,360,320,280,240,200,160, 120, 80, 40, 0 and wears off
a weaker mob example = 100, 90, 80, 70, 60, 50, 40, 30, 20, 10, 0
i dont think this is overpowered and is some attack rounds of relief on u/whm
a nice addition would be enmity spike equal to the dmg mitigated. against some mobs 10 attacks could last over 30 seconds. this would make a nice attention hold (that could be broken) for 15-40 seconds on avg probably
Yea another sentinel type ability would be cool!
What about an ability like third eye:
Tortuga: Anticipate the next magic attack used against you. Recast 1min, duration 45 seconds.
You could even create gear that enhances Tortuga to mitigate the damage of multiple magic attacks.
And yes it completely nullifies 1 magic spell which deals damage, has no effect on enfeebling magic but is not lost when you are the target of non-damaging spells.