Originally Posted by
Dazusu
Incidentally the game was most active during the 'hardcore' grindy era. Since Abyssea and beyond - content has become easy and short lived due to the massive cries of things like: "VW drop rate is so bad, let us sell the gear/give it to people" - We get the token system, everyone gets the gear a lot faster - now, no one bothers with VW.
The people who enjoyed 'grind' have in large, quit. What we're left with are people who demand fresh content continually. Those of you with any development knowledge or experience will know why that's virtually impossible to deliver.
More people have quit since the introduction of easy mode casual than ever before, and you don't need to be a statistical data expert to see how barren most servers are now.
The simple fact is: MMO's are based on grind. Grind can exist and still be casual - the problem begins when people start demanding instant gratification. Instead of working towards something or repeating content with a low drop rate, they'll cry its too hard/takes too long - rather than enjoying the content over and over again. Eventually it gets changed, they get their item pronto and the next line that comes is: "Give us more content."
It's a decade old game. You can't have it all.