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2) Create a basic mage "perle" set that Rdm, Whm, Brd, Sch, Smn, and Blm can use. Now by "perle" I don't mean literally perle, but create a basic hybrid set like mentioned before that is easy enough to get and can adequately allow the user to melee. One of the biggest barriers from melee acceptance is simply all those gimps out there meleeing in their convert set. At least this way they have no excuse. There's no need really for a WS set if you create that elemental WS for Rdm. Most jobs can already gear fairly easily for their primary WS.
I don't agree with hybrid gear for one reason and one reason alone: item budgets. An actually workable hybrid set has a chance of being stupidly over-budget, and the alternative to that is having a bunch of gear with a lot of stats spread out.
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4) Continue to lighten our casting load. Estoquier's was a good idea, only problem is expecting someone to have a full set just to melee is kind of ridiculous. Now this issue might be solved as the set becomes easier to get, but there should be other ways that we can cast and melee without one or the other affecting the other one so much. I mean what's the point of Rdms versatility if we can't do everything simultaneously (imo this should be the difference between Blu and Rdm, Blus should be great at a lot of stuff but have to pick one or two things, Rdm should be good at everything and be able to use everything. Not saying that each job can't have their niche for specialization obviously).
Estoqueur's set did not really get rid of cycling, which is what needs to dissapear to improve front-line quality of life. The only two things I can think of is some way to AoE Haste and Refresh and overall longer durations when playing RDM as the main job. 10-minute AoE buffs would be a god send for the melee enthusiasts.