So despite the level 96 requirement, new slavage is easier than the old slavage was at 75?
edit OMG 4000th post :D
So despite the level 96 requirement, new slavage is easier than the old slavage was at 75?
edit OMG 4000th post :D
Easier isn't the best word, since 75cap Salvage was pretty damn easy for a good group.
It is definitely a fast event however with way less retarded gimics. There are no gear trains, random BR ramparts. I personally like it, most of our runs are an hour and we always get stuff done. The +1 requirements are a bit high IMO, we are about to finish our first piece but its pretty much 5-8 runs per piece, which over the course of a SP is a ton of repeat.
It's a little easier, but a better way to describe it is less complicated.
The way to get the gear makes no sense. You want a piece of gear? Take some plans to a person, now heres the deal, if you want a brand new piece, only need 12ish plans and a piece of gear for him to work on, thats fair. On the other hand, if you wanna upgrade a piece you already got? Psh~ 40 plans. Why is it that when I give him more preexisting gear, he needs more plans? Sounds to me like if you have someone give you something with alot of work on it already done you could finish it alot easier, much more so than starting from scratch at least...
Because your upgrading the old salvage gear, the "new" gear doesn't have set bonus and tends to have less stats overall, though it may have more relevant stats.
The event isn't so much "easier" as each and every run your going to walk away with ~something~. It's far less random then old salvage where you could go a long time before seeing your NM (Phedro oh how I hate you). It's a bit more "grindy" in that you can't get lucky and get three pieces in a week and walk away with an upgrade.
I just meant number wise. Give them an already finished product that just needs upgrading and they need more blueprints telling them how, but tell them to build it for you from the ground up and they need only like 10 and their fine. Just makes little sense from that perspective, regardless of stats, wouldn't the fact you have half your work done, or something similar to the end design, make it easier to make anyways without having all of these extra plans? Especially if you can build one from the ground up with fewer, seems insane you would need 4 times as many for something like that.
Ejiin tested that the +1 gear set bonus works with 2 pieces. (and probably increases as you add more)
3% haste bonus was given for Usu body and feet.
Why did they remove original stats from the old pieces.. in many cases that's wasted time and gil for a downgrade..
I can't think of any other +1 sets that had their original stats removed..? Usually the original stats stay the same or receive a bonus.. probably been mentioned a dozen times already. Didn't read thread. Saying again for complaint counter.
Stats were removed or changed as early as AF+1. Do a comparison between AF and AF+1, you'll see a lot of things were added or removed. Although off the top of my head I can't think of an instance where the "important stats" were replaced.
Aside from that, if you were referring to Skadi legs, I believe it was a localization error.