Alright, raging over pup's 2hour aside,
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WAR - Regular attacks will become non-elemental and grants a drastic increase in accuracy.
This would be an awesome JA to have situationally, but it's really not 2hour worthy, even if it would easily be stronger than formless strikes, by the nature of formless strikes being non-elemental magical damage, while this implies non-elemental physical damage. Unless the game treats those two as the same thing and I'm just behind on the times.
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MNK - Grants a 100% counter-rate against regular attacks from enemies. Also, the amount of enmity gained by this will increase drastically.
I... what. I know you guys announced this one at vanafest, but it still doesn't make sense, because it's basically an offensive version of perfect dodge, that's not even as good for staying alive because you can't counter TP moves (which is a fair trade for the damage gain). However... why in the world would you put enmity gain on this? It makes absolutely no sense...
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WHM - Grants party members protection from status ailments.
Party-wide Fealty? That's useful, at least. Somewhat situational, but useful nonetheless.
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BLM - Grants a drastic decrease in enmity generated by magic attacks.
This will depend entirely on the duration and the amount of the reduction. Looking at the rest of this list, though, my money's on "It won't be enough to matter."
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RDM - Grants an increase to the effect and effect duration of enhancing magic.
That's awesome, you know, for all of those self-target only buffs that don't really get any use because rdm can't cast them on anyone else, so it basically just means they get to 2hour and buff refresh II/haste, for ghetto embrava, hold the regain. Seriously, what in the world are the devs thinking?
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THF - Major damage is dealt to the enemy and all enmity will be transferred to the player standing in front.
This is a very nice option for thf. The devs get points for this one.
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PLD - Grants an increase to the chance of blocking with a shield and reflects the blocked damage to the attacker.
So you're basically giving pld palisade and reprisal. Again. On a 2 hour recast timer. At the cost of Invincible. Did you guys put any thought into this, or did you forget that you added palisade?
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DRK - Steals an enemy's TP through regular attacks while the effect is active.
This is going depend heavily on two things; its proc rate, and its potency. If it lasts as long as blood weapon, it should be fine. However, if its potency is not respectable (read: 2-5 TP drained is not respectable), and/or it's proc rate is not 100%, it will be be very hard justifying it over the souleater+bloodweapon combo. If it's a moderate (at least 50%) proc rate, it needs to have a significant amount of TP drain per hit. If it's 100% proc rate, it can afford a lower TP drain due to the nature of how strong it would be in high haste situations.
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BST - Absorbs the pet and recovers both HP and status ailments. Also, the player will receive a Reraise effect.
This is just garbage. Bst is the one pet job that DOESN'T benefit from auto-killing their pet for a JA. Smns can belt out new pets every couple of seconds, and drg wyverns are basically just their for extra TP in jumps and healing breaths. Pup can survive and thrive on its own even without a pet, and probably would have benefited from a spirit surge-esque ability like this (however, trading your pet for ghetto benediction and reraise is just stupid; at the very least it should function the same way as spirit surge: buffs and extra TP).
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BRD - Drastically reduces the magic defense, magic evasion, and INT/MND of the target.
Shared recast means this will never get used, because Soulvoice is better in every way. However, Soul Voice is so amazing as it is, it's understandable, I can't even fathom anything else being able to come close to soul voice in terms of usefulness.
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RNG - The range modifier will become the optimal distance no matter the range to the target. Also, ammunition will not be consumed.
Congratulations, you've managed to do better than Eagle Eye Shot. This isn't even remotely worth a 2 hour recast timer, but it's better than Eagle Eye Shot. Seriously, what kind of 2 hour can miss...
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SAM - While the ability is in effect, all damage caused by the physical special abilities will be evaded. Additionally, weapon skill damage will increase as more special abilities are evaded.
Shared recast means this will never get used, because Meikyo Shisui is better in every way.
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NIN - Grants a drastic increase in parry rate. Additionally, Ninjutsu recast times will be reduced by 50% and ninja tools will not be consumed.
Whether or not this is more useful than Mijin Gakure doesn't really matter, since it's basically just Issekigan on a 2 hour timer with added Ninja Tool Expertise and Recast Reduction. I'd say it would be a lot more useful even if you'd added "Ninjutsu casting times will be reduced by 50%" as well.
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DRG - Wyvern’s HP is completely restored and all status ailments are cured. Additionally, the wyvern’s stats will increase.
....so you're giving drg the modern equivalent of Call Wyvern as their 2 hour again....
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SMN - The recast time of both summoning magic and Blood Pacts will become 0 while under the effect of the ability.
This one is hot, the devs get points for this.
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BLU - While the ability is in effect, blue magic from Unbridled Learning can be used continuously.
Shared recast means this will never get used, because azure lore is better in every way.
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COR - Grants the ability to use up to 3 Phantom Roll effects.
This doesn't really seem like it should be a 2hour, so much as it should be something you slapped on Death Penalty, the way brd has Daurdabla.
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DNC - Grants maximum amount of Finishing Moves and the recast time of all Flourishes will be reset.
Additionally, while the ability is in effect, Finishing Move will not be consumed.
This was a lot more impressive in the google translated version, which made it sound like it was setting the flourish recasts to 0 as well, but it's still not that bad.
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SCH - Will direct enmity of all party members to an indicated player.
Why did you give this to scholar? Shared recast means this will never get used, because Tabula Rasa, by which I mean Embrava, is better in every way. Both pld and nin would make far, far, far better use of this ability...
So....
Thf is very good.
Smn is very good.
Drk is potentially very good
Dnc is potentially good
Whm is useful
Blm is potentially useful
Cor is potentially useful but whether or not it's really fair to give them this as a 2hour, and not as something else, is questionable.
Mnk is potentially useful, but the enmity is a really weird point and may become an issue
War is potentially useful, but not really 2hour material
Rdm is... good in theory, but made pointless because rdm is not able to actually benefit from many of its self-only buffs (lookin' at you, Temper) so this really just gives rdm a ghetto soulvoice/embrava substitute. It's not the worst by any stretch, but it could use a lot of work.
Brd might be useful, but it won't ever be worth using over soul voice.
Sam probably won't ever get used over Meikyo shisui, and isn't really 2 hour material anyway.
Blu is made useless by the fact that none of the unbridled learning spells are worth using, and and spamming them won't ever be able to touch the things Azure Lore can do, so this new ability will never be used.
Sch is incredibly useful in theory, but because you want to give it to SCHOLAR, it will never get used, because it will never out weigh Embrava. Give sch's ability to pld or nin, seriously.
Rng is an improvement over Eagle Eye Shot, but isn't really 2 hour material
Nin is a repeat of another ability, but is situationally an improvement over Mijin Gakure. It should be better, but it's not absolutely terrible.
Pld is absolutely pointless because pld already has that exact ability in palisade (with reprisal up) on a much, much, much shorter recast timer.
Bst is utterly worthless
Drg is utterly worthless
Pup is utterly worthless
So the final score is:
Good Abilities: 3/20 ~ 6/20 (depending on potentially good abilities)
Potentially Good Abilities: 3/20
Abilities that aren't bad but probably need rethinking: 8/20 (including the next category)
Abilities that aren't necessarily bad, won't ever get used because of the other 2hour: 4/20
Abilities that are better than their old option, only because the old option was terrible: 2/20
Abilities that need to be completely scrapped and something else considered instead: 4/20
So in other words, 6 managed to get 6 right, and the rest of them need to be looked at, and several of them thrown out entirely.