Moogle bump! :D
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Moogle bump! :D
surprised this thread hasn't been flagged by the moderators yet for the bumping....it's generally frowned upon.
As for Xinput integration....the problem is likely bound to them using the DX8 structure. Xinput is DX9. I think it is also still using the DX8 calls for sound too...that's another component that has gone through some serious revision as well (a shift away from direct hardware access and such).
Uless SE gives it a hefty overhaul to get away from some of these legacy interfaces, we will run into weird issues like this.
At this point it's probably pretty useless for us to bump this (or the other) thread.
Still I came up with a cool solution which is not a real "solution" for our problem, but it's still a decent compromise.
http://www.speedlink.com/?p=2&cat=4131&pid=25492&paus=1
This gamepad for PC has a specific setting that allows it to work both in Xinput and in Dinput modes.
This grants it full compatibility with ALL games. Xinput for recent ones, and Dinput for very old ones like FFXI.
With a pad like this, if you set it on "Dinput" mode you'll be able to use all buttons even in FFXI.
Then set it on "Xinput" and use all buttons on FFXIV too or any other recent game.
I'm seriously considering to buy it since SE, it's pretty clear now, will never do anything to "fix" this issue of ours. (not like it would have been easy to fix it, to be honest, but still...)
eh.... if you still have a PS2 controller, can nab one of the USB converters. Can find them on the web for under $10. I have one that will actually accept the old XB and even GC controllers, and also provides extra USB ports. I've even used it to hook up my PS2 controller to the PS3 (it looses some functionality, but it is still usable for some things).
[Edit:] Oh, and I used this same PS2 > PC setup just fine with the FFXIV Beta as well.